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mikezilla

totally random texture thread

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I'm no pro like klein, but sometimes I often run into that problem also, I usually have to select certain pieces of the textures, CTRL + T (For PC, the Transforming tool), and using distort. Of course you'll need to fix up patches and gaps, but it works.

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You'll want to get rid of all lighting on the texture itself. The door still has some shiny parts, i'd get rid of those. The wall looks good. I'd also make the green more subtle, less saturated

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Doing a small set around this base Tex atm...here the "door one":

bricks_ocker_1_door_wip.jpg

Somehow I`m not lucky with the shadows....any comments on how to do this better!

The lighting and perspective of the door doesnt look right. On the bottom part it seems the door comes out of the doorframe.

I also think it is too obvious that u used the highpass filter for the bricks. If u used him to sharpen the bricks then make next time a seperate layer for the highpass and mix it with hard light 20-40% to the original. Gives the texture a nice sharp and semiphotorealistic look without this pale greyness.

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