curman Posted August 29, 2005 Report Posted August 29, 2005 I'm no pro like klein, but sometimes I often run into that problem also, I usually have to select certain pieces of the textures, CTRL + T (For PC, the Transforming tool), and using distort. Of course you'll need to fix up patches and gaps, but it works. Quote
ginsengavenger Posted August 29, 2005 Report Posted August 29, 2005 i rather prefer to correct barrel distortion at the source PanoTools is good versatile freeware with PS filter functionality. it's pretty dense to get started with but works wonders. Quote
Steppenwolf Posted August 30, 2005 Report Posted August 30, 2005 photoshop cs2 has a lense correction tool for problems like this Quote
von*ferret Posted August 30, 2005 Report Posted August 30, 2005 I need cs2.... damn the man. Maybe when I get back to sav. Quote
Eliot Posted August 30, 2005 Report Posted August 30, 2005 I need cs2.... damn the man. Maybe when I get back to sav. beter wait for cs3 i heard its coming soon Quote
KIIIA Posted August 30, 2005 Report Posted August 30, 2005 Doing a small set around this base Tex atm...here the "door one": Somehow I`m not lucky with the shadows....any comments on how to do this better! Quote
curman Posted August 30, 2005 Report Posted August 30, 2005 It looks akward. It looks like you slapped the door (That looks like a photo) onto a cartoony-trim. Doesn't blend right :\ Quote
DaanO Posted August 30, 2005 Report Posted August 30, 2005 You'll want to get rid of all lighting on the texture itself. The door still has some shiny parts, i'd get rid of those. The wall looks good. I'd also make the green more subtle, less saturated Quote
johnm487 Posted September 1, 2005 Report Posted September 1, 2005 heres a simple brick wall. the bottom needs a little fix. feedback please. Quote
Steppenwolf Posted September 2, 2005 Report Posted September 2, 2005 Doing a small set around this base Tex atm...here the "door one": Somehow I`m not lucky with the shadows....any comments on how to do this better! The lighting and perspective of the door doesnt look right. On the bottom part it seems the door comes out of the doorframe. I also think it is too obvious that u used the highpass filter for the bricks. If u used him to sharpen the bricks then make next time a seperate layer for the highpass and mix it with hard light 20-40% to the original. Gives the texture a nice sharp and semiphotorealistic look without this pale greyness. Quote
DaanO Posted September 3, 2005 Report Posted September 3, 2005 It's just too 'perfect'. Even if you want it to be clean, all the tiles look exactly the same. Quote
General Vivi Posted September 3, 2005 Report Posted September 3, 2005 i made all the textures for the psp in this map. Quote
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