will2k 3,707 Report post Posted June 8, 2017 Having a bit of fun creating new textures for my new map in CSGO Diffuse and normal maps are photo source-based, all (painfully) created and edited in Photoshop ; I'm really tempted to start using Substance Designer after seeing the smooth workflow and all the awesome textures created with it in this thread. In-game 11 Beck, hoistenize, Interfearance and 8 others reacted to this Quote Share this post Link to post Share on other sites
blackdog 4,443 Report post Posted June 8, 2017 Well I must say you are already achieving great results @will2k! Guess it would just get better if you do switch 1 will2k reacted to this Quote Share this post Link to post Share on other sites
kikette 309 Report post Posted June 9, 2017 (edited) Not bad Will2K, but remove all you lighting information from your diffuse ! It suggest a lighting setup that do not necessary matchs the one you have in your level. Let your normal map create the blend between your texture and the scene for that. About Substance, be careful. It looks Easy, since people are showing tones of classic stuff (Floor tile, wood planks, bricks...) made and already remade (And easy to do.. so very popular in student places ! )... Pattern texture are certainly the easier to achieve, but when you're looking for something more organic and natural ( Plaster wall with spatula marks), things are getting seriously harder and will add challenges that you wouldn't had with a classic Zbrush / photoshop workflow.... Btw, Zbrush / Substance designer is certainly the best way to do absolutly everything you want... but do not only count on Designer to make absolutely everything Edited June 9, 2017 by kikette 5 Interfearance, The Horse Strangler, will2k and 2 others reacted to this Quote Share this post Link to post Share on other sites
grapen 1,547 Report post Posted June 21, 2017 (edited) Nevermind, I'll share this again later once finished. Edited June 22, 2017 by grapen Quote Share this post Link to post Share on other sites
poLemin 495 Report post Posted August 3, 2017 Starting to get more comfortable with Substance Designer 5 Interfearance, Squad, Fnugz and 2 others reacted to this Quote Share this post Link to post Share on other sites
2REK 16 Report post Posted August 28, 2017 (edited) I was learning to make some advanced shapes in Substance Designer, so i made some hieroglyphic texture. Edited August 28, 2017 by 2REK Wrong image 5 Vorontsov, Squad, Minos and 2 others reacted to this Quote Share this post Link to post Share on other sites
Thewhaleman 593 Report post Posted December 7, 2017 (edited) Designed for the source engine in substance designer. Edited December 7, 2017 by Thewhaleman 9 Furiosa, GrillusRetardus, Squad and 6 others reacted to this Quote Share this post Link to post Share on other sites
Steppenwolf 1,360 Report post Posted February 24, 2018 Haven't shared something in a while. Here is a circuit board substance that i made for Polycount challenge: https://www.artstation.com/artwork/nRAdE 8 kikette, Minos, grapen and 5 others reacted to this Quote Share this post Link to post Share on other sites
kikette 309 Report post Posted March 1, 2018 Really loved that one 1 Steppenwolf reacted to this Quote Share this post Link to post Share on other sites
Steppenwolf 1,360 Report post Posted April 19, 2018 Something new for the space fans: https://www.artstation.com/artwork/rQnDm 11 2 will2k, Vorontsov, Minos and 10 others reacted to this Quote Share this post Link to post Share on other sites
+Rusty+ 140 Report post Posted June 23, 2018 Having fun and learning alot with substance designer 4 Binary, Roald, Furiosa and 1 other reacted to this Quote Share this post Link to post Share on other sites
That50'sGuy 512 Report post Posted December 24, 2018 (edited) Some custom textures for the next map I'll be making when Retail is done. I'm hoping I'll be able to have every single brush texture be a custom texture in my next map. Edited December 14, 2019 by That50'sGuy 2 esspho and Furiosa reacted to this Quote Share this post Link to post Share on other sites
blackdog 4,443 Report post Posted January 28, 2019 Not sure where to post the news, but in case you missed it, Allegorithmic has been acquired by Adobe. I wouldn’t like a move like this normally, but since I have access to the full Adobe Suite at work (non-game), I’m hoping to see Substance appear soon in the available apps to download. I’ve reported previously of a free alternative that seems pretty impressive, but having the chance to work with the golden standard seems the best thing one can hope for https://techcrunch.com/2019/01/23/adobe-acquires-allegorithmic-makers-of-the-substance-texture-tools/ Quote Share this post Link to post Share on other sites
Steppenwolf 1,360 Report post Posted February 13, 2019 I updated my artstation with Insurgency: Sandstorm materials recently: https://www.artstation.com/artwork/L2RdLl Bonus sci-fi material: https://www.artstation.com/artwork/W2l5PJ 5 5 Interfearance, TelaF, El Moroes and 7 others reacted to this Quote Share this post Link to post Share on other sites
┌HP┘ 9,837 Report post Posted February 13, 2019 Nice stuff Stepp! Here's some mats I'm doing for Europa. 9 1 UNREA1, Michael_, grapen and 7 others reacted to this Quote Share this post Link to post Share on other sites