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totally random texture thread


mikezilla

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Having a bit of fun creating new textures for my new map in CSGO

Diffuse and normal maps are photo source-based, all (painfully) created and edited in Photoshop :D;  I'm really tempted to start using Substance Designer after seeing the smooth workflow and all the awesome textures created with it in this thread.

NQsU17d.jpg

In-game

yGpy9ad.jpg

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Not bad Will2K, but remove all you lighting information from your diffuse ! It suggest a lighting setup that do not necessary matchs the one you have in your level. Let your normal map create the blend between your texture and the scene for that.

 

About Substance, be careful. It looks Easy, since people are showing tones of classic stuff (Floor tile, wood planks, bricks...) made and already remade (And easy to do.. so very popular in student places ! )... Pattern texture are certainly the easier to achieve, but when you're looking for something more organic and natural ( Plaster wall with spatula marks), things are getting seriously harder and will add challenges that you wouldn't had with a classic Zbrush / photoshop workflow.... Btw, Zbrush / Substance designer is certainly the best way to do absolutly everything you want... but do not only count on Designer to make absolutely everything ;)

Edited by kikette
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Not sure where to post the news, but in case you missed it, Allegorithmic has been acquired by Adobe.

I wouldn’t like a move like this normally, but since I have access to the full Adobe Suite at work (non-game), I’m hoping to see Substance appear soon in the available apps to download. I’ve reported previously of a free alternative that seems pretty impressive, but having the chance to work with the golden standard seems the best thing one can hope for

https://techcrunch.com/2019/01/23/adobe-acquires-allegorithmic-makers-of-the-substance-texture-tools/

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