will2k Posted June 8, 2017 Report Share Posted June 8, 2017 Having a bit of fun creating new textures for my new map in CSGO Diffuse and normal maps are photo source-based, all (painfully) created and edited in Photoshop ; I'm really tempted to start using Substance Designer after seeing the smooth workflow and all the awesome textures created with it in this thread. In-game Furiosa, Beck, Lizard and 8 others 11 Quote Link to comment Share on other sites More sharing options...
blackdog Posted June 8, 2017 Report Share Posted June 8, 2017 Well I must say you are already achieving great results @will2k! Guess it would just get better if you do switch will2k 1 Quote Link to comment Share on other sites More sharing options...
kikette Posted June 9, 2017 Report Share Posted June 9, 2017 (edited) Not bad Will2K, but remove all you lighting information from your diffuse ! It suggest a lighting setup that do not necessary matchs the one you have in your level. Let your normal map create the blend between your texture and the scene for that. About Substance, be careful. It looks Easy, since people are showing tones of classic stuff (Floor tile, wood planks, bricks...) made and already remade (And easy to do.. so very popular in student places ! )... Pattern texture are certainly the easier to achieve, but when you're looking for something more organic and natural ( Plaster wall with spatula marks), things are getting seriously harder and will add challenges that you wouldn't had with a classic Zbrush / photoshop workflow.... Btw, Zbrush / Substance designer is certainly the best way to do absolutly everything you want... but do not only count on Designer to make absolutely everything Edited June 9, 2017 by kikette will2k, El_Exodus, The Horse Strangler and 2 others 5 Quote Link to comment Share on other sites More sharing options...
grapen Posted June 21, 2017 Report Share Posted June 21, 2017 (edited) Nevermind, I'll share this again later once finished. Edited June 22, 2017 by grapen Quote Link to comment Share on other sites More sharing options...
poLemin Posted August 3, 2017 Report Share Posted August 3, 2017 Starting to get more comfortable with Substance Designer Furiosa, Interfearance, hgn and 2 others 5 Quote Link to comment Share on other sites More sharing options...
2REK Posted August 28, 2017 Report Share Posted August 28, 2017 (edited) I was learning to make some advanced shapes in Substance Designer, so i made some hieroglyphic texture. Edited August 28, 2017 by 2REK Wrong image Minos, Vorontsov, zombi and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Thewhaleman Posted December 7, 2017 Report Share Posted December 7, 2017 (edited) Designed for the source engine in substance designer. Edited December 7, 2017 by Thewhaleman Squad, Vorontsov, Furiosa and 6 others 9 Quote Link to comment Share on other sites More sharing options...
Steppenwolf Posted February 24, 2018 Report Share Posted February 24, 2018 Haven't shared something in a while. Here is a circuit board substance that i made for Polycount challenge: https://www.artstation.com/artwork/nRAdE grapen, blackdog, Minos and 5 others 8 Quote Link to comment Share on other sites More sharing options...
kikette Posted March 1, 2018 Report Share Posted March 1, 2018 Really loved that one Steppenwolf 1 Quote Link to comment Share on other sites More sharing options...
Steppenwolf Posted April 19, 2018 Report Share Posted April 19, 2018 Something new for the space fans: https://www.artstation.com/artwork/rQnDm will2k, leplubodeslapin, Pampers and 10 others 11 2 Quote Link to comment Share on other sites More sharing options...
+Rusty+ Posted June 23, 2018 Report Share Posted June 23, 2018 Having fun and learning alot with substance designer Squad, Roald, Furiosa and 1 other 4 Quote Link to comment Share on other sites More sharing options...
That50'sGuy Posted December 24, 2018 Report Share Posted December 24, 2018 (edited) Some custom textures for the next map I'll be making when Retail is done. I'm hoping I'll be able to have every single brush texture be a custom texture in my next map. Edited December 14, 2019 by That50'sGuy esspho and Furiosa 2 Quote Link to comment Share on other sites More sharing options...
blackdog Posted January 28, 2019 Report Share Posted January 28, 2019 Not sure where to post the news, but in case you missed it, Allegorithmic has been acquired by Adobe. I wouldn’t like a move like this normally, but since I have access to the full Adobe Suite at work (non-game), I’m hoping to see Substance appear soon in the available apps to download. I’ve reported previously of a free alternative that seems pretty impressive, but having the chance to work with the golden standard seems the best thing one can hope for https://techcrunch.com/2019/01/23/adobe-acquires-allegorithmic-makers-of-the-substance-texture-tools/ Quote Link to comment Share on other sites More sharing options...
Steppenwolf Posted February 13, 2019 Report Share Posted February 13, 2019 I updated my artstation with Insurgency: Sandstorm materials recently: https://www.artstation.com/artwork/L2RdLl Bonus sci-fi material: https://www.artstation.com/artwork/W2l5PJ leplubodeslapin, -HP-, esspho and 7 others 5 5 Quote Link to comment Share on other sites More sharing options...
-HP- Posted February 13, 2019 Report Share Posted February 13, 2019 Nice stuff Stepp! Here's some mats I'm doing for Europa. El Moroes, grapen, Steppenwolf and 7 others 9 1 Quote Link to comment Share on other sites More sharing options...
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