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mikezilla

totally random texture thread

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Used it for a couple days a long time ago, didn't enjoy it that much. I think it's mostly useless for game dev compared to Designer, but maybe for photoeditors etc it's a bit more handy. However I will say this, if it looks intriguing to you, give it a spin. 

Edited by Vorontsov

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18 hours ago, Vorontsov said:

Used it for a couple days a long time ago, didn't enjoy it that much. I think it's mostly useless for game dev compared to Designer, but maybe for photoeditors etc it's a bit more handy. However I will say this, if it looks intriguing to you, give it a spin. 

Hopefully they've done improvements since then. I might just try it out, not that big cost and it's a one-time fee.

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Hello everyone

I have been hanging around this forum for a while until I decided to sign in recently. There is so much amazing art in here, it is very intimidating.
I really need and want to improve in this field, and my work so far is absolute crap.
A few months back I worked on this wood texture for a school project, and I got really great constructive criticism and feedback from a very talented game artist (kikette in this forum I think). But I've never been really happy with it in the end, so I reworked the texture recently during my freetime.

I applied the critics I got, then I added a bit more aging than before and completely reworked the microsurface.
Zbrush & Knald to get the maps I needed + photoshop.

[EDIT] I spotted the texture seam I've never noticed before.. Gonna fix it rn

woodRender_002.thumb.jpg.77ee4b574f09a0063fe830ecf520d160.jpg

Albedo / Normal / Gloss / Reflectivity / Height / AO

woodRender_007.jpg


If you've got the time to point the things that look odd and tell me what you think, it will be really appreciated!

Thanks guys, keep up the killer work

Edited by Vancrom

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 @Vancrom I think it looks great!

My critique only depends on the usage of the texture. I would remove some of the unique parts to avoid some obvious repetition.

If it's never going to be used in any large surfaces then it's fine to leave them.

dpLat1d.png

 

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@WD You are completely right, and you are not the only one telling me  :cry:

I did it for personnal training only and don't plan to use it anywhere for now. But it will surely come in handy in some time, so i applied really few minor changes in a duplicated file, just in case I can't hide the tiling if it is used for large surfaces - following your feedback.
I'll surely have to work more on it when the time comes.

 

screenshot002.thumb.jpg.ec31424e508a35b75e712196360d573d.jpg

 

Thank you :)

Edited by Vancrom

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