Steppenwolf Posted March 1, 2017 Report Posted March 1, 2017 Minos, MaanMan, Pampers and 32 others 35 Quote
Jenn0_Bing Posted March 1, 2017 Report Posted March 1, 2017 That's awesomely gross. Steppenwolf, cashed, the0rthopaedicsurgeon and 1 other 4 Quote
Steppenwolf Posted March 1, 2017 Report Posted March 1, 2017 It's so much fun to make gross substances. Experiment with different input: Lizard, SirK, Fnugz and 23 others 26 Quote
Minos Posted March 6, 2017 Report Posted March 6, 2017 Natural Selection 3 is gonna look awesome kinggambit, El_Exodus, -HP- and 5 others 8 Quote
FMPONE Posted March 7, 2017 Report Posted March 7, 2017 On 3/1/2017 at 2:36 PM, Steppenwolf said: It's so much fun to make gross substances. Experiment with different input: D: Sjonsson, -HP-, Radu and 1 other 4 Quote
Pivac Posted March 7, 2017 Report Posted March 7, 2017 All these Substance Designer works are inspiring. Such a powerful tool. Quote
Sersch Posted March 12, 2017 Report Posted March 12, 2017 (edited) Oh man, all this marvellous Substance Designer stuff here, that's really nice. I can contribute a SciFi trim sheet as my first posting here. It's baked from a high poly created in Blender and textured in Substance Painter. Edited March 12, 2017 by Sersch Minos, text_fish, JustFredrik and 13 others 16 Quote
Sjonsson Posted April 4, 2017 Report Posted April 4, 2017 (edited) Anyone worked with Filter Forge? Experiences? I haven't tried it myself but I'm really curious about it https://www.filterforge.com/ Edited April 4, 2017 by Sjonsson Quote
Vorontsov Posted April 4, 2017 Report Posted April 4, 2017 (edited) Used it for a couple days a long time ago, didn't enjoy it that much. I think it's mostly useless for game dev compared to Designer, but maybe for photoeditors etc it's a bit more handy. However I will say this, if it looks intriguing to you, give it a spin. Edited April 4, 2017 by Vorontsov Vaya and Sjonsson 2 Quote
Sjonsson Posted April 5, 2017 Report Posted April 5, 2017 18 hours ago, Vorontsov said: Used it for a couple days a long time ago, didn't enjoy it that much. I think it's mostly useless for game dev compared to Designer, but maybe for photoeditors etc it's a bit more handy. However I will say this, if it looks intriguing to you, give it a spin. Hopefully they've done improvements since then. I might just try it out, not that big cost and it's a one-time fee. Quote
Thewhaleman Posted April 12, 2017 Report Posted April 12, 2017 (edited) Messing about with some workflows, made a wood texture..In source In substance Edited April 12, 2017 by Thewhaleman Plat, text_fish, [Deleted] and 20 others 23 Quote
Vancrom Posted May 13, 2017 Report Posted May 13, 2017 (edited) Hello everyone I have been hanging around this forum for a while until I decided to sign in recently. There is so much amazing art in here, it is very intimidating. I really need and want to improve in this field, and my work so far is absolute crap. A few months back I worked on this wood texture for a school project, and I got really great constructive criticism and feedback from a very talented game artist (kikette in this forum I think). But I've never been really happy with it in the end, so I reworked the texture recently during my freetime. I applied the critics I got, then I added a bit more aging than before and completely reworked the microsurface. Zbrush & Knald to get the maps I needed + photoshop. [EDIT] I spotted the texture seam I've never noticed before.. Gonna fix it rn Albedo / Normal / Gloss / Reflectivity / Height / AO If you've got the time to point the things that look odd and tell me what you think, it will be really appreciated! Thanks guys, keep up the killer work Edited May 13, 2017 by Vancrom grapen, Squad, Vorontsov and 3 others 6 Quote
WD Posted May 14, 2017 Report Posted May 14, 2017 @Vancrom I think it looks great! My critique only depends on the usage of the texture. I would remove some of the unique parts to avoid some obvious repetition. If it's never going to be used in any large surfaces then it's fine to leave them. will2k and Beck 2 Quote
Vancrom Posted May 14, 2017 Report Posted May 14, 2017 (edited) @WD You are completely right, and you are not the only one telling me I did it for personnal training only and don't plan to use it anywhere for now. But it will surely come in handy in some time, so i applied really few minor changes in a duplicated file, just in case I can't hide the tiling if it is used for large surfaces - following your feedback. I'll surely have to work more on it when the time comes. Thank you Edited May 14, 2017 by Vancrom Beck, Steppenwolf and Interfearance 3 Quote
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