Vorontsov 1,125 Report post Posted February 8, 2017 (edited) 3 minutes ago, Steppenwolf said: The crevices on the basecolor look pretty dark for a pbr texture. That's what the ao map is there for. The new hbao node does a very good job for that. Under PBR Utilities you can also find a PBR Albedo Safe Color node that you can plug in before your basecolor output in case you're unsure if some values are too dark or too bright. Thanks, I didn't know much about this. I only knew certain value ranges aren't good for PBR. Also I know I made it in the PBR workflow (because I've never made a Substance that way) but the diffuse I ended up blending a lot of stuff into it so it looks good in CS:GO as well. I'll post a screenshot of it in-game soon ™ Edited February 8, 2017 by Vorontsov 1 Vaya reacted to this Quote Share this post Link to post Share on other sites
Steppenwolf 1,360 Report post Posted February 8, 2017 In that case it's fine. For CS:GO you need a diffuse texture anyway which you can make by multiplying the ao map on top of the basecolor. 1 Vorontsov reacted to this Quote Share this post Link to post Share on other sites
esspho 475 Report post Posted February 9, 2017 (edited) I'm trying to get going with @Yanzl's Source Shader but it seems to me that the diffuse isn't showing properly. For instance when I use @Motanum's example substance it looks like this: while I'm sure it should look like this Apparently it works fine for everybody else so I'm obviously doing something wrong. Hint requested. Edited February 9, 2017 by esspho Quote Share this post Link to post Share on other sites
Yanzl 934 Report post Posted February 9, 2017 @esspho You need to have at least one light enabled, both in 3D view lights and in the shader parameters. 1 esspho reacted to this Quote Share this post Link to post Share on other sites
esspho 475 Report post Posted February 9, 2017 4 hours ago, Yanzl said: @esspho You need to have at least one light enabled, both in 3D view lights and in the shader parameters. Thanks. Quote Share this post Link to post Share on other sites
Vorontsov 1,125 Report post Posted February 10, 2017 (edited) Optional misc. I don't want to clutter the post . Spoiler Diffuse | Heightmap | Normalmap | Roughness Substance Graph In-game comparing normalmap vs no normalmap. Edited February 10, 2017 by Vorontsov 9 esspho, Sjonsson, Fnugz and 6 others reacted to this Quote Share this post Link to post Share on other sites
LATTEH 523 Report post Posted February 10, 2017 (edited) Wanted to share some work I did on the skys in day of infamy. I used vue studio to render out all the skys. There is more, I just dont want to spam with a ton of images Also wanted to thank the other level designers and environment artists that made the levels awesome! edit: does this really count as a texture? (I mean they are but maybe I should of posted it somewhere else idk) Edited February 10, 2017 by LATTEH 30 Steppenwolf, Radix, Squad and 27 others reacted to this Quote Share this post Link to post Share on other sites
kikette 309 Report post Posted February 13, 2017 Wow ! Nice work on these sky ! 1 LATTEH reacted to this Quote Share this post Link to post Share on other sites
Jenn0_Bing 182 Report post Posted February 14, 2017 Finally got some more personal work to show off after a bit of a dry spell The Allegorithmic guys invited me to give the new Substance Designer 6 a test drive, so I made a new substance using the new nodes. Mostly the curve node which allows you to precisely control gradients. 33 text_fish, Squad, Steppenwolf and 30 others reacted to this Quote Share this post Link to post Share on other sites
Pampers 5,615 Report post Posted February 15, 2017 sick 1 leplubodeslapin reacted to this Quote Share this post Link to post Share on other sites
┌HP┘ 9,745 Report post Posted February 15, 2017 Jebus crabst... Quote Share this post Link to post Share on other sites
grapen 1,546 Report post Posted February 15, 2017 Damn dug, I've got a long ways to go. Looking forward to checking out the new nodes in 6. Quote Share this post Link to post Share on other sites
text_fish 1,027 Report post Posted February 15, 2017 That's insane. Quote Share this post Link to post Share on other sites
grapen 1,546 Report post Posted February 15, 2017 12 hours ago, grapen said: Looking forward to checking out the new nodes in 6. I got this in my steam inbox a few hours after that post. Am I being watched? 6 blackdog, cashed, Fnugz and 3 others reacted to this Quote Share this post Link to post Share on other sites
Steppenwolf 1,360 Report post Posted February 16, 2017 (edited) Awesome Jenn0! The new curve editor is super nice. Will be super useful for ornamental things and things like trim textures. Some crap i was working on last night. Need to polish them turds a bit more before i make marmoset beauty shits shots. Edited February 16, 2017 by Steppenwolf 7 LATTEH, Vorontsov, esspho and 4 others reacted to this Quote Share this post Link to post Share on other sites