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Posted

your bricks are your problem. WHen you inset the windows its just a straight line. Thats not real. Instead have some of the bricks OVERLAP the windows by a little bit. Getting better but it needs work.

Excellent advice, thank you for ever so much for that!

Brick1_trim_window2.jpg

Admittedly not perfect but a step in the right direction (I think..), Cheers Koko and Ferret ;)

Posted

You could try placing windows so that the bricks fit to the borders of the window. What happens now is that part of a brick is getting hidden behind the window and that's not what happens in real world, does it?

Posted

wipdoods.jpg

I didn't work on tiling it yet, I basically was trying to get the depth feel with the doorway to blend equally with the wall, but I still thing it looks terrible. Could someone give me a few pointers, maybe dirt over the door cause it seems to clean-ish?

Posted

I like the bricks but I think the whole thing is too bright. It looks like a photo that was taken with the sun shining directly onto the surface. Darken that down some. Also try to add some dirt going up from the bottom of the wall.

Posted

wipdewds2.jpg

I didn't work on tiling it yet, I basically was trying to get the depth feel with the doorway to blend equally with the wall, but I still thing it looks terrible. Could someone give me a few pointers, maybe dirt over the door cause it seems to clean-ish?

Edited up a bit, I dunno, still kinda crappy :s

Posted

The problem of this texture is not your technical ability, it's well made. However, the scaling is badly chosen. The bricks suggest a certain size of the wall, the door suggest a completely different size. And that's making my brain hurt :). I think that if you scale down the bricks, put more rows of them in the texture, that that would help a lot. I really like how the bricks overlap the door on the rightby the way, but you might wanna work a bit on the top. Walls end with bricks usually, people don't put that uh, gray crap (cement? in dutch) at edges.

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