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Posted

m8nkey: Based on the grunge level of these signs, I'm guessing you're going for a really old look. Keep in mind that aging paint usually cracks and fades before they reach that level of dirt, unless they're located near muddy ground or withstanded a nuclear war. If you're planning on reworking them a bit, try desaturating the colors a bit and break up the perfect surface with some crackled texture, revealing the material under the paint. Looks good none the less, but some more unique wear would be sweet.

Here are a few textures I made yesterday for practice. Could be a texture pack if I put enough time on it, but I it doesn't seem like it at the moment.

pompstonetrim01ro7.jpg

pompstonewall01na9.jpg

pompstonetiles01ie1.jpg

Posted

Yeah, you're right, I usually handpaint my textures, but this one is an exception. The other two on the other hand are mostly done by hand, which is pretty obvious, but I guess that's why you asked :P

Posted

Calling upon my vast wealth of inexperience, I'd say that's looking pretty good Meotwister. The moss looks convincing to me. What's that shot taken in? It's difficult to see the texture of the bricks.

Pomperi: Wish I could provide some CC as useful as yours but all I can say is damn that look nice. I'm actually aiming for only very moderate weathering and after reading your comment and looking at my WIP again I realise it's completely inappropriate. It's for a relatively clean city map. In my head I guess I thought pollution would contribute most to the weathering but considering it's not industrial I think desaturation of colour maybe with some moderately crackled paint, as you suggested, would be a good start.

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