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Posted

Well i'm making a whole texture set like that. I think the most important thing when it comes to texture is being consequent in style. If every texture is in the same style things usually work out. Let's just see :)

Posted

Will do :)

I know what you mean, it looks like a photo even though it isn't. Let's just see how it looks ingame

Got it to work ingame (ah the old days with Wally were easier :), applied it to architecture and all, and it looks pretty good.

Posted

it is! ;O

Stolve: The transition between road and sides looks like a simple fade (not saying it is), it looks kinda of unnatural. I lke the colors of the texture

  • 2 weeks later...
Posted

I dont like how the top and the bottom are the same texture, change that up. Than add some kind of detail to the top part to make it more interesting. Its a pretty boring photo sourced texture atm in my opinion.

Posted

Hmm, yeah the top concrete is pretty boring, but I like it as a base.

About the scaling, whats wrong with it? Are the bricks to big compared to the concrete?

Know about the shadows peris~

Posted

they are too big compared to a human. always have in mind that a 512x512 texture in hl2 is a whole storey of a building.

valve has a orange devtexture with a guy on it. this texture is a good reference for scaling

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