DaanO Posted June 25, 2005 Report Posted June 25, 2005 Well i'm making a whole texture set like that. I think the most important thing when it comes to texture is being consequent in style. If every texture is in the same style things usually work out. Let's just see Quote
sensee Posted June 25, 2005 Report Posted June 25, 2005 I guess it's just my fear of phototextures being too photo-like. Anyway, post some wip ingame stuff as soon as you are ready to show-off Quote
DaanO Posted June 25, 2005 Report Posted June 25, 2005 Will do I know what you mean, it looks like a photo even though it isn't. Let's just see how it looks ingame Got it to work ingame (ah the old days with Wally were easier , applied it to architecture and all, and it looks pretty good. Quote
csharp Posted June 26, 2005 Report Posted June 26, 2005 so can you show even one screenshot? please Quote
DaanO Posted June 26, 2005 Report Posted June 26, 2005 Once i get these custom models to work Which is right now. These are just a few tests, map took me a few hours to make. http://subspace.homeunix.net/~daan/ext/ ... b30004.jpg http://subspace.homeunix.net/~daan/ext/ ... b30005.jpg http://subspace.homeunix.net/~daan/ext/ ... b30006.jpg http://subspace.homeunix.net/~daan/ext/ ... b30007.jpg Quote
st0lve Posted July 3, 2005 Report Posted July 3, 2005 Crappy road: Tiles pretty bad etc. but I didn't care to fix it. Quote
Pericolos0 Posted July 3, 2005 Report Posted July 3, 2005 i like the well daan but the lighting on the arches is fucked Quote
DaanO Posted July 4, 2005 Report Posted July 4, 2005 it is! ;O Stolve: The transition between road and sides looks like a simple fade (not saying it is), it looks kinda of unnatural. I lke the colors of the texture Quote
st0lve Posted July 4, 2005 Report Posted July 4, 2005 Well its basicly a photo from greece, dust and grass fades onto the asphalt. Greece is unatural Quote
st0lve Posted July 12, 2005 Report Posted July 12, 2005 Brickwall again. Pretty repeative, but Im fixing the similar bricks as I post. Quote
von*ferret Posted July 12, 2005 Report Posted July 12, 2005 I dont like how the top and the bottom are the same texture, change that up. Than add some kind of detail to the top part to make it more interesting. Its a pretty boring photo sourced texture atm in my opinion. Quote
kleinluka Posted July 12, 2005 Report Posted July 12, 2005 The scaling is weird. The bricks should be a lot smaller for the whole texture to make any sense. For the concrete edges, don't make them completely square and even. Quote
Pericolos0 Posted July 12, 2005 Report Posted July 12, 2005 what those guys said+ the little dropshadow at the top looks fake and makes it look like two pieces of paper held above each other Quote
st0lve Posted July 12, 2005 Report Posted July 12, 2005 Hmm, yeah the top concrete is pretty boring, but I like it as a base. About the scaling, whats wrong with it? Are the bricks to big compared to the concrete? Know about the shadows peris~ Quote
Steppenwolf Posted July 13, 2005 Report Posted July 13, 2005 they are too big compared to a human. always have in mind that a 512x512 texture in hl2 is a whole storey of a building. valve has a orange devtexture with a guy on it. this texture is a good reference for scaling Quote
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