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Posted

Thanks guys. Your words are much appriciated. Something I made last night.

comparison11.jpg

wood_ingame.jpg

I looked at Gears of War screenshots and noticed they used wood a lot. Hence I decided to create some for me.

-Method

Posted

The above textures are very nice, some good eye candy while scrolling down - but I have to agree about the specular maps on some of them, some bricks feel like plastic.

Posted

Psycho: It's actually one of the test rooms, I throw stuff in and test new textures. Although I was going with that arch/brick design as seen in GoW.

Anyone knows if Epic released any sample textures to look at their quality?

-Method

Posted

Yeah, it looks way too shiny. That's just how I rendered them in XSI though (still playing around with the settings), none of them were rendered with spec maps. I should really render them in a game engine like Doom 3 (Q4 or Prey, perhaps?) PS: Method, I love your texture tutorial, immeasurably helpful! That wood texture is ace, too. :o

Posted

Psycho: It's actually one of the test rooms, I throw stuff in and test new textures. Although I was going with that arch/brick design as seen in GoW.

Anyone knows if Epic released any sample textures to look at their quality?

-Method

Looks good. As for texture samples, no. But as you might know, Gears of War will be released for PC this year. :D

EDIT: and it will ship with UnrealEd afaik.

Posted

SKULLHOZER: Glad it was useful man :)

Aevirex: Yea, I plan to analyze those textures and how they implemented them into the levels. Looking at the screenshots, I can recreate several areas in Doom 3 engine, but some things I would like to take a closer look at how they've done it. That's pretty much how I grow in skill, I look at things I like and try to create content of similar quality.

-Method

Posted

Well its quite fantastic, you need to keep it up then port it to UE3

Do you know of the roboblitz editor? You might as well get started now ;D

Keep it up man.

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