Jump to content

Recommended Posts

Posted

I agree with the comments above that the lower part needs some work but I like the upper parts.

Here's something from a texture pack I'm working on (also this one is still a wip).

diffuse & normal

ff_wall_metal10_render.jpg

Posted

The noisy lines round the edge of the window and the two black 1-pixel-thick ones along the top look a bit fake.

Also you have this rough noisy style all over but then you have a perfect drop shadow with a perfect straight edge above it (top trim).

Posted

wall03.jpgwall03_window.jpg

Nice start, add a dirt trail to the bottom of the shutters and some more grime around the bricks and clay like Method says.

Minos: Looks a bit clean, reminds me of Blaz's old textures. Looks too handpainted also, maybe you need to work with some other photos to combat that?

Posted

Still work in progress, I can see several issues, but some shots below. The window texture I was working on previously isn't dropped, I just need to remake the wooden frame to look a little more believable.

conctilefloor_tex001.jpg

conctilefloor_shot001.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...