Rick_D Posted June 24, 2007 Report Posted June 24, 2007 I check once in a while, hoping to see some of your guys work, but you rarely post. Here's some of my recent stuff to get you started: Give some feedback and post your work. -Method You mean, one of the _many_ sources ;0 Quote
Sentura Posted June 24, 2007 Report Posted June 24, 2007 nice sign method. i will use it as a reference for making my own. i also would really like to have that font if you have it available for download Quote
Method Posted June 24, 2007 Report Posted June 24, 2007 Rick_D: I don't follow Rick? Maybe I missed something. Sentura: Believe it or not, but that font is Impact. It's a default font that comes into font package on most computers. It's the fattest one. I used this image as the background (well yellow part): http://www.cgtextures.com/getfile.php/2 ... a3180b4e91 This is the rust I used: http://www.cgtextures.com/getfile.php/1 ... a3180b4e91 Simply paste it as a new layer to the yellow metal and set the layer mode to Darken. It should hide everything but the rust. Rescale and play around with it's position. Also, like I said previously, always work with the size you will end up in the end. Otherwise you will waste a lot of time once you scale the texture down and loose the detail you put. Btw if you want you can use the sign I made. I don't mind. -Method Quote
Sentura Posted June 25, 2007 Report Posted June 25, 2007 thanks! i would use it, but i am trying to limit contributors on this minimod to just myself, so i'd rather do it myself, also for learning purposes. great pointers though Quote
Method Posted June 25, 2007 Report Posted June 25, 2007 You don't have to credit me in any way. That sign was a quick texture. I see your point of learning by yourself as well. Do whatever you wish man. -Method Quote
Nysuatro Posted June 25, 2007 Report Posted June 25, 2007 Method, could it be possible that you could show some methods for some other type of textures ? So we can see the way you get to the final texture? I loved the walltutorial, but i would love see other texturesmethods. I know i ask much, so i understand if you dont have time for this Quote
D3ads Posted June 25, 2007 Report Posted June 25, 2007 Great stuff Method, I second the notion of having more tutorials Quote
Method Posted June 25, 2007 Report Posted June 25, 2007 killertomato: One love brotha'. Nysuatro: There's not really much to show man. Same methods apply for creating textures as I showed in my tutorial. Just lots of layers and color tweaks. Sometimes I look at textures that has been created for next gen games (games that support bump, spec and etc.) Then try and recreate them using photo reference from CGTextures.com. For example that metal floor texture, I was inspired by some of HL2 textures. Tried to create something similar. The best way to learn and become proficient at something is to study masters. So look at the textures from your favorite game and try to recreate them. You WILL learn a lot from that. I did the same thing with level design. I would spend lots of time analyzing levels from my favorite games. I just realized that I make big mistake by not saving the .psd files. I usually flatten the layers and make sure they're tilable. Thus overwriting the layer stack. Otherwise I would have lots of .psd files to show as an example. I'll make sure to save .psd in the future. -Method Quote
merkaba Posted June 26, 2007 Report Posted June 26, 2007 This is my first proper texture attempt in a long time: You can ignore the left hand side; that is before some layer tweaks and contrasting which result in the final, right, image. I feel acomplished by it, but I think I have a lot of practice to do! Quote
Defrag Posted June 27, 2007 Report Posted June 27, 2007 That looks good, merk. If it's going to be used a lot (and decently sized) then I'd be tempted to make the perspective less pronounced, though. I.e. make each slat more like | | rather than / \. I suck at making textures though, so it's probably safe to ignore me unless someone else agrees Quote
Method Posted June 27, 2007 Report Posted June 27, 2007 I agree with Defrag. Unless of course you will model and generate normal map off it. Nysuatro: I found some .psd of the textures I made, if you're interested I can email them to you. -Method Quote
Quakis Posted July 1, 2007 Report Posted July 1, 2007 Current WIP. Not sure how to approach the white area but this is my best attempt at texture so far. I need some criticism and suggestions to improve it though. Quote
fonfa Posted July 1, 2007 Report Posted July 1, 2007 the window doesn't really blend with the bricks. you gotta put more lighting information there, and some dirt. like those rain stains Quote
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