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totally random texture thread


mikezilla
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teddy is a damn tough act to follow (to say the least) but i need some pointers on how to fix the blurryness where the seams were on this:

cobbleroad019sv.png

and ideas for improvements on:

tilefloor027pw.png

please keep in mind im using gimp for the time being (going to buy student license of photoshop cs2) so no ps specifics, just general advise/techniques would be nice

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:P

The facial structure of the model portrays a woman with an unflattering face. If you find it hard to see that it's a female then maybe the model should be reconstructed but I for one do not have that problem.

skin5vz.jpg

You can see a bit clearly here that it's a zombie woman we're dealing with.

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      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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