teeluu Posted December 31, 2006 Report Share Posted December 31, 2006 WHAT IS THIS? A CLEAN TEXTURE?! Personally, i love it Quote Link to comment Share on other sites More sharing options...
aevirex Posted December 31, 2006 Report Share Posted December 31, 2006 Thanks a lot! I've been messing around with self illumination, however i get strange results like lit edges (mostly because of ShaderFX and their parallax implementation, since it doesn't really occlude). Someone knows a good renderer for parallax mapping (like Unrealed4)? ... anyways: Quote Link to comment Share on other sites More sharing options...
Grinwhrl Posted December 31, 2006 Report Share Posted December 31, 2006 much better stolve Quote Link to comment Share on other sites More sharing options...
nooba Posted January 1, 2007 Report Share Posted January 1, 2007 stones tile somewhat badly, will fix it Quote Link to comment Share on other sites More sharing options...
hessi Posted January 1, 2007 Report Share Posted January 1, 2007 VERY nice texture. how many photos were used for the stone blending into the concrete? edit: i made this texture (not tileable) for a tutorial to show technics of how to make a photorealistic texture with a custom base material and various elements of other photos (for this one i used 7 photos). will write the text soon and post the tutorial on mapcore Quote Link to comment Share on other sites More sharing options...
Rick_D Posted January 1, 2007 Report Share Posted January 1, 2007 hot shit - I love the grey wall's detail Quote Link to comment Share on other sites More sharing options...
General Vivi Posted January 1, 2007 Report Share Posted January 1, 2007 wow liking them both! especially the rock trim on yours nooba ! looking sexy! Quote Link to comment Share on other sites More sharing options...
D3ads Posted January 1, 2007 Report Share Posted January 1, 2007 Shit hot stuff guys! Quote Link to comment Share on other sites More sharing options...
dissonance Posted January 2, 2007 Report Share Posted January 2, 2007 hessi, i don't understand what's happening behind the glass. is it... rusted? Quote Link to comment Share on other sites More sharing options...
nooba Posted January 2, 2007 Report Share Posted January 2, 2007 Thanks guys @hessi: I just set the stone layer to darken and it removed the light stuff around them and left the dark areas.. Nice texture btw @dissonance: I'd say its reflection :wink: Quote Link to comment Share on other sites More sharing options...
Grinwhrl Posted January 2, 2007 Report Share Posted January 2, 2007 Its trees, but I gues your supposed to use the same image for each piece of glass? Quote Link to comment Share on other sites More sharing options...
dissonance Posted January 2, 2007 Report Share Posted January 2, 2007 ohhhhh, i kinda see it now. Quote Link to comment Share on other sites More sharing options...
Squirrelly Posted January 2, 2007 Report Share Posted January 2, 2007 The wall is pretty much torn up but the Window's trim has no sign of wear and tear? Quote Link to comment Share on other sites More sharing options...
Sa74n Posted January 2, 2007 Report Share Posted January 2, 2007 hessi, you shouldve removed the tree reflection on the windows. just make it dark behind the windows and add some dust to them. cubemaps should take care of the reflection on the windows instead you should know that! Quote Link to comment Share on other sites More sharing options...
hessi Posted January 2, 2007 Report Share Posted January 2, 2007 hessi, you shouldve removed the tree reflection on the windows. just make it dark behind the windows and add some dust to them. cubemaps should take care of the reflection on the windows instead you should know that! of course i do Quote Link to comment Share on other sites More sharing options...
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