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totally random texture thread


mikezilla
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VERY nice texture. how many photos were used for the stone blending into the concrete?

edit:

resultdk7.jpg

i made this texture (not tileable) for a tutorial to show technics of how to make a photorealistic texture with a custom base material and various elements of other photos (for this one i used 7 photos). will write the text soon and post the tutorial on mapcore :)

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hessi, you shouldve removed the tree reflection on the windows. just make it dark behind the windows and add some dust to them. cubemaps should take care of the reflection on the windows instead :P you should know that!

of course i do :eng101:

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    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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