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totally random texture thread


mikezilla
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i have one big problem with your texture, reflex.

you have this yellow black trim thing on all edges. if i take your crate and figure out how it would look like in real 3d, it would be made out of one piece. there are no 'cuts' or seems on it. i'd add some shadows so it would look like it was built out of multiple metal pieces. at the moment it is like one cage that has been spray painted.

because you are german i'll post in german too:

du hast es so gebaut als waere es aus einem guss entstanden. dieses metalgehaeuse mit der warnaufmahlung besteht aus einem element. in wirklichkeit wird sowas aber immer aus mehreren metalplatten zusammengeschweiss/geschraubt. d.h. auf einer seite sieht man eine breite flanke und an der selben edge ist auf dem anderen face dafuer eine schmale flanke. so wie es bei einem brett der fall waere. es ist sicherlich nur eine kleinigkeit, aber solche kleinigkeiten zeigen halt, dass man sich muehe gegeben hat und im gesamtbild wirkt sowas auch stimmiger.

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stolve, your normal map looks inverted
Yeah, I noticed a while after posting it. I managed to pick the wrong lighting mode in Crazybump :D

This looks about right, gnarly lighting to show the normal effect.

01r2xc5.jpg

But I'll redo the texture since it's quite a few repeating areas.

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      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


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      As always, free for non-commercial use with attribution. 
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