TeddyBear Posted December 19, 2006 Report Posted December 19, 2006 Thank you all very much For a rough explanation of how it is done you can go two pages back and look at the bottom. For more details I hope to have a tutorial up in a couple of weeks but I can't promise, there's not much additional time on my hands right now. Quote
requiem2d Posted December 20, 2006 Report Posted December 20, 2006 nice one teddy, just shape up that portfolio Quote
TeddyBear Posted December 20, 2006 Report Posted December 20, 2006 It's coming along, it's coming along ^^ Quote
ReFlex Posted December 26, 2006 Report Posted December 26, 2006 ...a new test... again. render (box model) Quote
hessi Posted December 26, 2006 Report Posted December 26, 2006 i have one big problem with your texture, reflex. you have this yellow black trim thing on all edges. if i take your crate and figure out how it would look like in real 3d, it would be made out of one piece. there are no 'cuts' or seems on it. i'd add some shadows so it would look like it was built out of multiple metal pieces. at the moment it is like one cage that has been spray painted. because you are german i'll post in german too: du hast es so gebaut als waere es aus einem guss entstanden. dieses metalgehaeuse mit der warnaufmahlung besteht aus einem element. in wirklichkeit wird sowas aber immer aus mehreren metalplatten zusammengeschweiss/geschraubt. d.h. auf einer seite sieht man eine breite flanke und an der selben edge ist auf dem anderen face dafuer eine schmale flanke. so wie es bei einem brett der fall waere. es ist sicherlich nur eine kleinigkeit, aber solche kleinigkeiten zeigen halt, dass man sich muehe gegeben hat und im gesamtbild wirkt sowas auch stimmiger. Quote
ReFlex Posted December 26, 2006 Report Posted December 26, 2006 I know, but how to fix it on a box? You can invert 2 sides. It was a test. Edit: diffuse is updated. :wink: Quote
Grinwhrl Posted December 28, 2006 Report Posted December 28, 2006 Thats a really sweet texture. Its a bit blurry though, mainly on the left side. The dark area top left looks wierd too. Quote
kleinluka Posted December 28, 2006 Report Posted December 28, 2006 stolve, your normal map looks inverted Quote
st0lve Posted December 28, 2006 Report Posted December 28, 2006 stolve, your normal map looks invertedYeah, I noticed a while after posting it. I managed to pick the wrong lighting mode in Crazybump This looks about right, gnarly lighting to show the normal effect. But I'll redo the texture since it's quite a few repeating areas. Quote
kleinluka Posted December 28, 2006 Report Posted December 28, 2006 yeah i also think it looks really exaggerated now.... Quote
Skjalg Posted December 28, 2006 Report Posted December 28, 2006 thats a pretty neat normal compared to the first one (it was a little messy) Quote
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