-HP- Posted June 27, 2009 Author Report Posted June 27, 2009 This is the source files for my entry on speed texturing competition at game-artist.net http://www.game-artist.net/forums/speed-texturing/10170-stc-43-june-14-june-21-exterior-wall-9.html#post95965 there's everything in there, .MAX with the original high poly, the low poly (just a plane ) and I've also included the original PSD files for all the maps. I've resized them to 1024*1024 tho, as the originals were 2048*2048, they got to big to pack it into a RAR file. I used xnormal to bake my original piece, but if you select the plane on the .MAX file It's already set up to render using Max's baker. You'll need XOLIUL viewport shader to properly view this in Max's viewport, I've placed it on the RAR as well, just in case. (Although, you wont have parallax mapping on it, that's why I used marmoset to submit my final pic) This is it, keep in mind of course, that I'm sharing this solo for your learning! I'm all for freedom of information and transparency, so I hope I encourage others to do the same and share their workflows! Be nice! Download: http://rapidshare.com/files/249054816/HP_STC_wall.rar PS. .MAX will only work in 3DsMax2010. Quote
Seldoon182 Posted June 27, 2009 Report Posted June 27, 2009 Thanks for share this [HP]. Downloading now! Quote
-HP- Posted August 16, 2009 Author Report Posted August 16, 2009 Little something I've working on my free time the last week. Credits for design and refs and shit goes all to Doom3! Quote
Acumen Posted August 17, 2009 Report Posted August 17, 2009 i really like your hp-modeling (man, your name and that modeling just don't fit....) the yellow-striped one, was my favorite so far. can't wait, what you'll come up with on this one ! but i gotta say, you mentioned doom3 as reference. so that's all fine. but i would be interested to see if you took it to a more realistic level e.g. not so blobby rounded chamfers but more hard edged stuff. anyways, nice work as usual Quote
-HP- Posted August 17, 2009 Author Report Posted August 17, 2009 Thanks dude! This kind of stuff is good practise and fun to do. But yep, It's probably going to be my last of this kind of style. One gotta evolve! Oh btw, I failed to give a description for it. It's supposed to be a Hangar Gate. I'll get started on this LP today, this time is going to be more than a single poly! Quote
D3ads Posted August 21, 2009 Report Posted August 21, 2009 I love your stuff, can't wait to see it finished Quote
-HP- Posted September 3, 2009 Author Report Posted September 3, 2009 Tkx d3! here's my entry for this weeks gamc 3DsMax Viewport ~ Xoliul's view-port shader. Quote
Nysuatro Posted September 3, 2009 Report Posted September 3, 2009 Very sexy. But it looks kinda new. Maybe a bit more wear and tear on the places where there is the most friction between the person who sits in the chair and the chair. If I remember well, the places were the person sits the mos are going to be less saturated ? Quote
Seldoon182 Posted September 3, 2009 Report Posted September 3, 2009 Ah ah awesome [HP]! Which one will u chose!? Quote
AlexM Posted September 3, 2009 Report Posted September 3, 2009 looking awesome! does it use a second tiled UV channel for that other normal map? Quote
-HP- Posted September 4, 2009 Author Report Posted September 4, 2009 ah ah, thank you very much you fellow mapcoreans! SpicyTanuki, nope that other normal map, is called a detail normal map. it goes in the shader as a tillable normal map. Nysuatro, actually, that's what I was trying to avoid, making another post-apocalyptic chair, with "gamey" style, know what I mean? I wanted to do something that looks real, something that you could have on your own apartment, something kinda new but with some use. Quote
Pericolos0 Posted September 4, 2009 Report Posted September 4, 2009 ooh cool normals! I like that you used a detail texture for it =). If I have to be nitpicky, that detailtexture could probably be 14th the size and look thesame though! Quote
Acumen Posted September 4, 2009 Report Posted September 4, 2009 just to tell you. i think you achieved excactly what you wanted. this is my favorite piece from you so far - very cool ! Quote
Jenn0_Bing Posted September 4, 2009 Report Posted September 4, 2009 Was browsing through the chairs posted so far a couple of days ago, this is easily better than the ones i saw then. Quote
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