-HP- Posted June 5, 2009 Author Report Posted June 5, 2009 Looks more like an Unreal 3 prop now What?! No... I don't do Epic pussy stuff... Quote
-HP- Posted June 8, 2009 Author Report Posted June 8, 2009 Done! Far from being perfect, but I got tired of it! NEXT!! I'm always looking to improve and evolve, so please drop me some feedback and crits, don't hold back! Cheers. Quote
KungFuSquirrel Posted June 8, 2009 Report Posted June 8, 2009 I think it'd be worth your effort to bump up the polycount for a stronger silhouette. I mean, yeah, it's a crate, but tris are made to be devoured by video cards in new engines; I don't think you're going to bottleneck anything over it. If this were a gameplay object, there's decent odds it could be used for cover, so it's not like there'd be no chance of people getting up close to it. For this prop, I think it'd be worth it to carve out the seam where the lid meets the body, as well as the area around the handles on the side. Adding the groove for the split also could help make the latches and hinges stand out more. The normal maps you have are great but those are a couple stronger details that I think could pull off a lot better in 3D. Quote
-HP- Posted June 12, 2009 Author Report Posted June 12, 2009 Thanks for the feedback KungFuSquirrel! I will take it into consideration when making a future prop. Anyways, once again, inspired by d3, here's a wall texture I decided to make, I finished the high poly, and tested into into a single poligon, see how the normals behaved: Quote
Seldoon182 Posted June 12, 2009 Report Posted June 12, 2009 Awesome how I prefer the low poly version! Great work [HP]. Did you made the Highpoly and Bake with 3d Studio Max!? Quote
Minos Posted June 12, 2009 Report Posted June 12, 2009 Yup nice stuff. Did you use floaters for the carvings? Quote
AlexM Posted June 12, 2009 Report Posted June 12, 2009 wow that normal map really transferred well Quote
-HP- Posted June 12, 2009 Author Report Posted June 12, 2009 Thanks guys! Yeah, luckly this bake came out really nice, but It's not like the low poly is the most complex object ever, so.... lol! Seldoon, I did all the modeling in Max yeah, but for the bake I used xnormal. Yep minos, used lot's of floaters on this one! I never used them before, but I'm kind of surprised with the good results you get when using floaters properly. Quote
-HP- Posted June 14, 2009 Author Report Posted June 14, 2009 K guys, here it is, finished. Hit me with some crits! Quote
Minos Posted June 14, 2009 Report Posted June 14, 2009 Nice stuff HP, the normal map works really well! I'd like to see less damage on the paint layer though since the rest of your texture has little to no damage. Moreover, the "hard metal surface tutorial" trick is rather overused nowadays (i've raped it myself a few times too ) and unless you use it subtly you should stay away from it. And how about throwing some color variation in there? Maybe blue paint somwhere to contrast with all the orange? Just a few ideas to spice things up =) Quote
dux Posted June 14, 2009 Report Posted June 14, 2009 Yeah I think the yellow is far too damaged. It seems like you have it damaged for damage sake. Reduce that and it will be super awesome Quote
Nysuatro Posted June 14, 2009 Report Posted June 14, 2009 How you mean using floaters properly? Could you give some tips and tricks pleas? Quote
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