KoKo5oVaR Posted January 22, 2009 Report Posted January 22, 2009 Looks sweet hp ! But since you went that way, when you don't have the resolution, you can have unique details. You could add some windows or some metal pieces, holes for the torpedos.. there's a lot of thing to do Quote
e-freak Posted January 22, 2009 Report Posted January 22, 2009 or show some wire frames - sometimes you can give a certain numer of faces the tile and add some specialised tiles inbetween (or if pc/tc allows for that just model some additional details) Quote
-HP- Posted January 22, 2009 Author Report Posted January 22, 2009 Yeah, I should have used tiles! Too late for that now, I must deliver this prop right away for a LWR teaser video we are going to release soon! Quote
D3ads Posted January 23, 2009 Report Posted January 23, 2009 Looks good so far, as others have said the texture size means you can add a lot more detail. I can't help but feel too, since this isn't shown up close that the texture size is a bit excessive! Quote
e-freak Posted January 24, 2009 Report Posted January 24, 2009 ah looks great ingame really does the job. should consider changing some colors though depending on the final scene - at the moment it lacks a bit of contrast to the background. some greenish tint might do wonders when it comes to readabilty Quote
Minos Posted January 24, 2009 Report Posted January 24, 2009 Wait, I thought this submarine would be like 50 mts long ingame considering you are using such a huge texture Quote
-HP- Posted January 24, 2009 Author Report Posted January 24, 2009 Will do e-freak! I made the original 4096*2048, Imported into the game with 2048*1024. Specs and normal, 1024*512. Quote
Rick_D Posted January 24, 2009 Report Posted January 24, 2009 difuse: (original 4096*2048) lol wat Aside from the lack of tiling textures (why not!?) I would say the submarine looks much too small; looks like a 2 or 3 man sub rather than a proper big sub. Quote
-HP- Posted January 28, 2009 Author Report Posted January 28, 2009 thanks for the crits on the sub guyzz! Now i gotta texture the guns and I'll post the results here, later on. Now, here's a very quick foliage test on CE2. Quote
-HP- Posted April 25, 2009 Author Report Posted April 25, 2009 Here's a very quick test to import an asset to Marmoset Viewer, with Aliens APC i modeled for the SFAM compo Quote
-HP- Posted May 5, 2009 Author Report Posted May 5, 2009 Little something i began working on. I'm still very very noobish in hard-surface high polys, so, I need to practice! Here's the first try, decided to make the pulse rife from aliens. HighP still not finished, but I'm posting the WIP here anyways. Quote
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