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Posted

Looks sweet hp ! But since you went that way, when you don't have the resolution, you can have unique details. You could add some windows or some metal pieces, holes for the torpedos.. there's a lot of thing to do :)

Posted

or show some wire frames - sometimes you can give a certain numer of faces the tile and add some specialised tiles inbetween (or if pc/tc allows for that just model some additional details)

Posted

Looks good so far, as others have said the texture size means you can add a lot more detail. I can't help but feel too, since this isn't shown up close that the texture size is a bit excessive!

Posted

ah looks great ingame :) really does the job. should consider changing some colors though depending on the final scene - at the moment it lacks a bit of contrast to the background. some greenish tint might do wonders when it comes to readabilty

Posted

difuse: (original 4096*2048)

lol wat :siren:

Aside from the lack of tiling textures (why not!?) I would say the submarine looks much too small; looks like a 2 or 3 man sub rather than a proper big sub.

Posted

thanks for the crits on the sub guyzz! Now i gotta texture the guns and I'll post the results here, later on.

Now, here's a very quick foliage test on CE2. :)

2ajueyh.jpg

  • 2 months later...
  • 2 weeks later...
Posted

Little something i began working on.

I'm still very very noobish in hard-surface high polys, so, I need to practice!:)

Here's the first try, decided to make the pulse rife from aliens. HighP still not finished, but I'm posting the WIP here anyways.

mip6vb.jpg

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