-HP- Posted July 23, 2008 Report Share Posted July 23, 2008 Lot's of people have a dedicated thread to dump the models they're working on, and I decided to do the same. I guess it's better this way, instead of having a loosen thread for every props I might do in the future, plus this will probably serve a self motivation for me! here's my first piece, nothing major or special, since I'm just getting started on this whole next gen prop modeling stuff, so here we go! *Thanks to buddy for the help! Quote Link to comment Share on other sites More sharing options...
Buddy Posted July 28, 2008 Report Share Posted July 28, 2008 Updates? Quote Link to comment Share on other sites More sharing options...
-HP- Posted July 29, 2008 Author Report Share Posted July 29, 2008 In time I will post something decent, I started working on something a little bit more complex this time, so... Quote Link to comment Share on other sites More sharing options...
-HP- Posted August 3, 2008 Author Report Share Posted August 3, 2008 Inspired by the Pillar Eat3d tutorial, here's my first try at making a decent high poly mesh on a digital sculpting apps. I used MudBox, and although I'm not completed satisfied with the results I learn't a lot. nevertheless, i guess this will do just fine for the normal map. I'll post more screens as I progress on this prop. Quote Link to comment Share on other sites More sharing options...
Pericolos0 Posted August 4, 2008 Report Share Posted August 4, 2008 it seems very muddy and blobby. A broken pillar should look like something i can scrape my knee on, not use to sleep comfortably with =). Nice start tho! Quote Link to comment Share on other sites More sharing options...
Minos Posted August 4, 2008 Report Share Posted August 4, 2008 Broken pillars are the new crates! Is that tutorial good? I was considering getting the next gen texturing one. Quote Link to comment Share on other sites More sharing options...
-HP- Posted August 4, 2008 Author Report Share Posted August 4, 2008 Aye Peris, I tottaly agree... After looking at it now, all I see is a pillar that's been under water for 30 years, and hey, maybe I'll try to recreate that! The tutorial is totally awesome, I bought the Pillar and the Texturing one, and I tell you guys, it's a must for every env artist! Quote Link to comment Share on other sites More sharing options...
-HP- Posted August 20, 2008 Author Report Share Posted August 20, 2008 Here it is, finished! It's not perfect, obviously. But I learn't a lot with it! So I'm confident the next ones will be much better. Enjoy, and please drop me some feedback! thanks Quote Link to comment Share on other sites More sharing options...
-HP- Posted August 22, 2008 Author Report Share Posted August 22, 2008 This is my entry for this month's Speed Texturing Competition at GameArtist. Maps: Quote Link to comment Share on other sites More sharing options...
Minos Posted August 22, 2008 Report Share Posted August 22, 2008 Looks good but the moss on the roof's side face doesn't make much sense. Quote Link to comment Share on other sites More sharing options...
BJA Posted August 24, 2008 Report Share Posted August 24, 2008 You could put more moss on top of the roof so it makes sense, other than that I really like the diffuse map. Also I would make the normalmap for the wood parts a bit sharper, looks way too blurry for my taste. Good luck with the competition! Quote Link to comment Share on other sites More sharing options...
-HP- Posted August 24, 2008 Author Report Share Posted August 24, 2008 Thanks guys, finally some feedback! I appreciate it! Quote Link to comment Share on other sites More sharing options...
-HP- Posted November 2, 2008 Author Report Share Posted November 2, 2008 Here's a shitty screengrab of my WIP for STC 27 gameartist.net. Difuse is done, just gotta make spec and normal. I'll prolly gonna remove that black plate, as it gives the wall texture quite some contrast, and one tends to note the tile effect on both walls. Quote Link to comment Share on other sites More sharing options...
BJA Posted November 2, 2008 Report Share Posted November 2, 2008 some random thoughts... - I'd give those vertical trims on the concrete wall a slightly different color, right now the whole wall looks a bit too bland grey imo. - the numbers rightmost are too strong and look somehow out of place (same goes for your name) - I'd change the blood on the floor to something like grunge or slime, that would fit better to the drain you've got there I guess. Now make a nice normalmap Quote Link to comment Share on other sites More sharing options...
-HP- Posted November 2, 2008 Author Report Share Posted November 2, 2008 Thanks a lot mate. CloseUp: Edit: forgot to post the maps, here they are: Quote Link to comment Share on other sites More sharing options...
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