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Low poly environment - Girl's bedroom


Minos

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heh, I already made stuff for NintendoDS, and I tell you those tools are freaking horrible, Nintendo really does a bad job with their tools of exporting plugins, shaders, etc.

Anyways, looking good man, but you could have increased the poly count a bit, NintendoDS can render up to 1500~2000 Polys per frame. (Depending on the detail the characters will have, but I guess 750 tris is ok)

You used a lot of textures tho, 116 Kb is really pushing it for NintendoDS. Don't forget that the console needs to render the characters and the HUD on top of what you made.

And btw, is it really needed to have a texture only for the curtains? 64*128 for a small piece such as that, is a big no-no.

Overall, you really managed to optimize it very well, good job.

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":1xgs5x1n]heh, I already made stuff for NintendoDS, and I tell you those tools are freaking horrible, Nintendo really does a bad job with their tools of exporting plugins, shaders, etc.

Anyways, looking good man, but you could have increased the poly count a bit, NintendoDS can render up to 1500~2000 Polys per frame. (Depending on the detail the characters will have, but I guess 750 tris is ok)

You used a lot of textures tho, 116 Kb is really pushing it for NintendoDS. Don't forget that the console needs to render the characters and the HUD on top of what you made.

And btw, is it really needed to have a texture only for the curtains? 64*128 for a small piece such as that, is a big no-no.

Overall, you really managed to optimize it very well, good job.

Thanks for the feedback.

The texture memory is a bit high because I saved the tga's as 24 bits instead of 8bits just so they would look better in the portfolio :)

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  • 1 month later...

It's hard to say. You can get pretty small files working with limited colors. The DS also has backface cull, drastically reducing the polys rendered per frame. I could have actually added a lot more polys to this.

The texture memory limit for the NDS is 512kb btw. And that includes levels, characters, HUD etc... So it's a really good idea to know pixel art/color reduction techniques such as dithering (which I didn't use on this environment because I was fucking lazy).

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