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Posted

In the few months I've been digging through Mapcore I don't think I've read anyone say anything good about any engine ever. I'm left to believe that all tools are equally terrible thus equally awesome.

Posted

In the few months I've been digging through Mapcore I don't think I've read anyone say anything good about any engine ever. I'm left to believe that all tools are equally terrible thus equally awesome.

The most truthful comment i've seen here in a while. Anyway yeah, no matter how awesome the tools are, the people using it always hate it.

Posted

haha kinda true, but I'd be very happy working with cryengine, unreal, source and radiant ... a good craftsman doesn't blame his tools (ok now i'd just bug the programmer who works on them to sort it out :D)

Posted

What Radiant lacks in polish it makes up for in raw speed and power. I will <3 it forever.

That said, don't plan on Rage being all that easy to work with. When I saw it at the QuakeCon 2007 demo, they talked about how they did build a roughly Doom III-level of detail in the latest version of Radiant before exporting it out to a modeling package for final detailing, and last I heard from dudes there it sounded like they were just straight up building a lot of their levels in Modo. I'm really interested to see what the final SDK they release looks like and what the actual balance ends up being.

Posted

Hay guyz, I has just found da post processing toolz. Look at all da pretty colourz i can make!"!!!

you'd better get used to it, they are here to stay for better or worse 8)

I think for what the game is, it's absolutely stunning :dino:

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