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Posted

Is it me or do those shots look surprisingly ugly? Maybe I've been spoiled too much by Metro and what we've got in NS2 but those screens look... poor. The characters look hella low poly, blurry textures, and those rocks in the background of the last screen just look whoa rough.

Someone pop up and tell me these are from the console and not the PC.

Posted

I agree that the rocks look pretty shank. In fact that last screenshot as a whole looks fairly unimpressive. The character models do look a bit low-poly too (particularly the arms), though the great texturing on them makes up for it quite a bit.

I remember looking at almost identical screenshots in what, 2007? And it's due for a 2011 release. You'd think with the long development time there'd at least be more new impressive stuff shown off to kind of wet people up. Otherwise you're better off just showing nothing.

After just watching the epic destruction in the Crysis 2 videos (which was probably developed in less time) I've officially lost my hype for RAGE. Hope future media changes that as I was once well excited about it.

Posted

It's a desert, it's hot! Now it's perfect for me. If I could change something I would add more red, maybe desaturate yellow/brown - now it's a bit circus-saturated... Also some of the details are a bit too dark. And where the fu*k are creates!? That's just my thoughts... ;)

wellspring2.jpg

i love you man but

the original is leaps and bounds better than the modified version

Posted

Yeah the original looks way more what I'd expect an actual environment like that to look like. Our world isn't desaturated and lacking heavy contrast — that so many games keep doing it irritates me. :oops:

Posted

Just watched the G4 coverage of the gameplay demo. You people are insane. This game is gorgeous.

Since u mentioned this, I went and watched the demo and you are absolutely correct, gorgeous.

Posted

so cool! - I hope there is some more variation in the full game, think I'd get quite bored of those two environments in a full playthrough! Some awesome underground bunkers would be cool, some big lakes, secret hidden forest!

Posted

Yeah the original looks way more what I'd expect an actual environment like that to look like. Our world isn't desaturated and lacking heavy contrast — that so many games keep doing it irritates me. :oops:

Same here. Sometimes it works (Killzone franchise) but most times it doesn't work. For a game like that i would take my references from the movies Lawrence of Arabia and The Searchers. The sand colors are very dominant in them but still everything that is not sand has very strong colors.

Posted

i love you man but

the original is leaps and bounds better than the modified version

I think all the talking like desaturation isn't cool is a trend only. It's just like talking that monochrome photography sucks just because it totally desaturated. Desaturation is more artistic effect than "realism pipming tool" and it have no clue with full realism. Look at Tim Burton's movies like Batman, Dying Bride - desaturation gives mood, it's an artistic effect and there are few places where it can be used without talking "Ouh, desaturation again". Now I'm watching my version, I see that desaturation just isn't the effect that fits to that scene. Maybe it's just that orange umbrella that is a bit too high eye-catcher.

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