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Level Designer

The candidate will be responsible for: creating game levels and maps, integrating the game plays according to the script and considering the fun factor and the immersion of the player, creating small cinematics in real time etc.

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A minimum of 2 years of experience in video game industry as a Level Designer or equivalent

Ability to use software applications & editors and an ability to learn new tools

A strong artistic and creative sense with the ability to design and build interesting, innovative, exciting and immersive levels in order to give to the player an unforgettable experience

A strong and deep video game culture with a good knowledge of the general rules and mechanics of a game play

A passion for videogames and the ability to create fascinating and compelling 3D environments from concept artwork; Basic knowledge of 3D Studio Max and Photoshop

Ability to work under pressure with pre-establish restraints but with a flexibility for changes

Good communication skills

Ability to foster team-work

Interest in the future of video games

Open to work with a flexible schedule

A desire to have fun!

ABOUT UBISOFT MONTREAL:

Ubisoft Montreal

Ubisoft’s Montreal studio, which employs more than 1700 creative individuals, is responsible for the development and launch of such well-known franchises as Assassin’s Creed™, Prince of Persia® The Sands of Time, Tom Clancy’s Rainbow Six® 3, Tom Clancy’s Splinter Cell®, Myst® IV Revelation, Tom Clancy’s Splinter Cell Chaos Theory™, Prince of Persia Warrior Within™, Far Cry Instincts Predator™, Prince of Persia The Two Thrones™, Tom Clancy’s Rainbow Six® Vegas and many other successful games. The studio, presently the company’s largest development facility, and second largest in the world, is currently working on more AAA titles and future projects to be launched on next-generation consoles.

Feel free to email your resume at dan.tememe@ubisoft.com

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