Ubisoft Posted July 10, 2008 Report Posted July 10, 2008 The ideal candidate has good knowledge of the game design rules. He/she has participated in the game design of a least one game. Responsibilities: Work in line with the creative director’s vision Take part in the game design creation End-in documents to the teams : Ambiance and characters’ descriptions Gameplay intention Game system Game modes Work on menus design and functions Applications: Controls AI Camera Health system Mouvements Qualifications and Technical Competencies: 3-4 years of experience in video games in a position of Game Designer or equivalent Relevant experience: good knowledge of the basic rules of Game Design (learning curve, difficulty curve and rhythm curve) Excellent knowledge of video games. Strong asset: game design experience for AAA console games or game design experience and writer experience Strong analyst capacities A structured, creative and initiative spirit Excellent inter-team communication and good autonomy Capacity of building on already existing bases Perfect knowledge of Word, Excel, Power-Point. An asset : knowledge of 3D-Max Bilingual (French-English) an asset Passion for video games and the desire to have fun at work! ABOUT UBISOFT MONTREAL: Ubisoft Montreal Ubisoft’s Montreal studio, which employs more than 1700 creative individuals, is responsible for the development and launch of such well-known franchises as Assassin’s Creed™, Prince of Persia® The Sands of Time, Tom Clancy’s Rainbow Six® 3, Tom Clancy’s Splinter Cell®, Myst® IV Revelation, Tom Clancy’s Splinter Cell Chaos Theory™, Prince of Persia Warrior Within™, Far Cry Instincts Predator™, Prince of Persia The Two Thrones™, Tom Clancy’s Rainbow Six® Vegas and many other successful games. The studio, presently the company’s largest development facility, and second largest in the world, is currently working on more AAA titles and future projects to be launched on next-generation consoles. Feel free to email your resume at dan.tememe@ubisoft.com Quote
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