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What engine should we use for the contest?  

40 members have voted

  1. 1. What engine should we use for the contest?

    • half-life 1
      3
    • source
      20
    • ID tech 3
      0
    • ID tech 4
      3
    • unreal 2
      0
    • unreal 3
      1
    • cryengine 2
      1
    • x-ray engine
      1
    • no specific engine
      11


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false. textures with the metal property cannot be portalized.

i seriously do not want a non aperture science map though, since it will be hard to teach the user/player to use which surfaces and how. it might just be a question of syntax, but still, if we're doing portal, we're doing it for the gameplay, NOT the visuals. else we might as well go for hl2ep2 or something entirely different.

i reckon it's about time we have one of these. i see many good looking maps posted here almost every day, but i feel that people here (and especially YOU, artists) seem to underestimate how important good gameplay is.

Environment Aritsts are not LDs anymore in most cases so this is a false statement imo.

even so, if you are to make a level for a game you would want that level to be as enjoyable as possible, regardless of your given title, no? i think limiting yourself to a title is the worst thing you can do for a company; it's like you're passing your responsibility to another person who is supposed to make whatever you conjure up fun. there is a point to that you see game companies give up their employee titles in favor of a more liquid mass, where everyone has a shared responsibility for an object/level/game.

also, yeah, my bad about the noportal thing. i actually thought it was built-in to the "metal" surface type.

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