Buddy Posted July 10, 2008 Report Posted July 10, 2008 these sound ok [*]Create an enjoyable Portal level not set within the Aperture Science Labs. [*]Create a short HL2SP level (5-10mins) that offers some new/fresh gameplay. Quote
Seldoon182 Posted July 10, 2008 Report Posted July 10, 2008 [*:1wh7thb5]Create a short HL2SP level (5-10mins) that offers some new/fresh gameplay. This sounds okay to me... What theme now ? Quote
⌐■_■ Posted July 10, 2008 Author Report Posted July 10, 2008 thats some great input there quakis themes i can come up with for the hlsp: zombies (dont lynch me) virus outbreak fall of the govermenta a new realm of fantasy and what about custom content? i personally would vouch against, since there would be less people able to join the competition. Quote
Seldoon182 Posted July 10, 2008 Report Posted July 10, 2008 and what about custom content? i personally would vouch against, since there would be less people able to join the competition. ... and take more time ! Quote
General Vivi Posted July 10, 2008 Report Posted July 10, 2008 I wish i wasn't already working on stuff so i could join in this ! Quote
Erratic Posted July 15, 2008 Report Posted July 15, 2008 So, was Portal the likely choice? Should someone setup a thread setting the dates and guidlines and all that? Quote
JeanPaul Posted July 15, 2008 Report Posted July 15, 2008 A portal map would offer what the people want (using source) and have it be a new gameplay mapping theme type dealio So yeah lets do a portal map, but we need something constricting the limits, we cant just have it be "make a portal map" And before anyone tries to say it, a size constrained portal map would not be a good idea Quote
Jetsetlemming Posted July 16, 2008 Report Posted July 16, 2008 I'm pretty sure a Portal map not set in the Aperture Science labs will take custom content to make portal-able and nonportal-able texture distinctions. Quote
insta Posted July 16, 2008 Report Posted July 16, 2008 All textures are portal-able by default, and you can define what surfaces shouldn't be portal-able by using a func_noportal_volume brush touching the surface. Quote
Sentura Posted July 16, 2008 Report Posted July 16, 2008 false. textures with the metal property cannot be portalized. i seriously do not want a non aperture science map though, since it will be hard to teach the user/player to use which surfaces and how. it might just be a question of syntax, but still, if we're doing portal, we're doing it for the gameplay, NOT the visuals. else we might as well go for hl2ep2 or something entirely different. i reckon it's about time we have one of these. i see many good looking maps posted here almost every day, but i feel that people here (and especially YOU, artists) seem to underestimate how important good gameplay is. Quote
Buddy Posted July 16, 2008 Report Posted July 16, 2008 false. textures with the metal property cannot be portalized. i seriously do not want a non aperture science map though, since it will be hard to teach the user/player to use which surfaces and how. it might just be a question of syntax, but still, if we're doing portal, we're doing it for the gameplay, NOT the visuals. else we might as well go for hl2ep2 or something entirely different. i reckon it's about time we have one of these. i see many good looking maps posted here almost every day, but i feel that people here (and especially YOU, artists) seem to underestimate how important good gameplay is. Environment Aritsts are not LDs anymore in most cases so this is a false statement imo. Quote
insta Posted July 17, 2008 Report Posted July 17, 2008 false. textures with the metal property cannot be portalized. Ok, so put a func_brush textured with nodraw over the metal surfaces you want to be portal-able, that will fix it. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.