sk3tch Posted July 3, 2008 Report Share Posted July 3, 2008 I've been working on this map off and on for a while now. It started out as an idea as a hydro-electric plant. I was using common CS:S lighting and such and realized it was heading in the direction of looking like every other CS:S map out there. I added a sky made by hipshot called violentdays. There isn't exactly a location I can pinpoint where this would take place, but the map is based in a terrorist munitions/chemical plant in a canyon somewhere (I live to add-lib). The bombsites themselves need alot of work along with adding more detail and foliage. Some of the inside scenes are very incomplete. The crates are there until I figure out something else I can put there. Updated 17August2008 Quote Link to comment Share on other sites More sharing options...
Punky Posted July 3, 2008 Report Share Posted July 3, 2008 The solar panels need another texture, your skybox is really, really unrealistic, the texture you used on the pipes (the red one) needs to have better smoothing groups or just change it... (http://developer.valvesoftware.com/wiki ... ups_Dialog) the mountain in your 3D skybox isn't aligned as it should be; Apart from those details your map looks good Quote Link to comment Share on other sites More sharing options...
Jetsetlemming Posted July 3, 2008 Report Share Posted July 3, 2008 some of those outside shots could be confused as being of a map for CS 1.6, due to the level of detail and lighting. Needs more lighting and texturing contrast. The inside shots look better. I like what you're doing with the dam. Quote Link to comment Share on other sites More sharing options...
Neil Squibb Posted July 3, 2008 Report Share Posted July 3, 2008 I like the "ocean mist" spray over the walls. Quote Link to comment Share on other sites More sharing options...
RA7 Posted July 4, 2008 Report Share Posted July 4, 2008 Loose the crates :roll: The rest looks promising. Quote Link to comment Share on other sites More sharing options...
sk3tch Posted July 5, 2008 Author Report Share Posted July 5, 2008 RA7! yeah...the crates are there until I figure something else out. Quote Link to comment Share on other sites More sharing options...
dissonance Posted July 5, 2008 Report Share Posted July 5, 2008 yeah...the crates are there until I figure something else out.Barrels are the next-gen crates. Quote Link to comment Share on other sites More sharing options...
sk3tch Posted August 18, 2008 Author Report Share Posted August 18, 2008 Updated the first post. Quote Link to comment Share on other sites More sharing options...
Minos Posted August 18, 2008 Report Share Posted August 18, 2008 Looks promising so far. My main problem with the map is that all paths are very narrow and that can seriously harm the gameplay. This map is desperately crying for huge distant landscapes in the background, make good use of the 3d skybox feature! Furthermore, you could decrease the lightmap size in faces that receive detailed shadows such as the concrete wall in the last screenshot. Keep up the good work! Quote Link to comment Share on other sites More sharing options...
m8nkey Posted August 18, 2008 Report Share Posted August 18, 2008 looking good sk3tch. I'm liking the lighting and colour scheme. Quote Link to comment Share on other sites More sharing options...
sk3tch Posted August 18, 2008 Author Report Share Posted August 18, 2008 Looks promising so far. My main problem with the map is that all paths are very narrow and that can seriously harm the gameplay. This map is desperately crying for huge distant landscapes in the background, make good use of the 3d skybox feature! Furthermore, you could decrease the lightmap size in faces that receive detailed shadows such as the concrete wall in the last screenshot. Keep up the good work! The pathways are deceiving in the screen-shots. There is plenty of room to move around. The skybox is on the way (usually the last thing I do). As for the lightmap size...I kinda like the crisp shadows. I only did that to certain areas I felt could use some pop. Tanks for that feedback! Quote Link to comment Share on other sites More sharing options...
Sentura Posted August 18, 2008 Report Share Posted August 18, 2008 i would say there's a lack of cohension. so you've got the arch-american new yorker buildings carved into the ground at some desert plateau? where do those rocks come from? the themes just don't fit, and i'm sure you'd never see arches anywhere on a so-industrialized structure as a power plant. Quote Link to comment Share on other sites More sharing options...
JeanPaul Posted August 19, 2008 Report Share Posted August 19, 2008 Reference shots, use them! It has a style, but its too far fetched Quote Link to comment Share on other sites More sharing options...
RA7 Posted August 20, 2008 Report Share Posted August 20, 2008 Hee Sketch, i received yer mail. Sorry not been able to check out the map. Will do that asap. Quote Link to comment Share on other sites More sharing options...
Nexus Posted August 21, 2008 Report Share Posted August 21, 2008 looks so-so, not bad not good.. but looks boring.. as there is something that is missing in the map so the map would look original.. Quote Link to comment Share on other sites More sharing options...
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