Jump to content

de_hydrofire (or something like that) 80%


sk3tch

Recommended Posts

I've been working on this map off and on for a while now. It started out as an idea as a hydro-electric plant. I was using common CS:S lighting and such and realized it was heading in the direction of looking like every other CS:S map out there. I added a sky made by hipshot called violentdays. There isn't exactly a location I can pinpoint where this would take place, but the map is based in a terrorist munitions/chemical plant in a canyon somewhere (I live to add-lib). The bombsites themselves need alot of work along with adding more detail and foliage.

Some of the inside scenes are very incomplete. The crates are there until I figure out something else I can put there.

Updated 17August2008

dehydrofireb20008fa9.jpg

dehydrofireb20014kb7.jpg

dehydrofireb20013am3.jpg

dehydrofireb20012je4.jpg

dehydrofireb20011hx6.jpg

dehydrofireb20010kb5.jpg

dehydrofireb20009xu6.jpg

dehydrofireb20007sw6.jpg

Link to comment
Share on other sites

  • 1 month later...

Looks promising so far. My main problem with the map is that all paths are very narrow and that can seriously harm the gameplay. This map is desperately crying for huge distant landscapes in the background, make good use of the 3d skybox feature! Furthermore, you could decrease the lightmap size in faces that receive detailed shadows such as the concrete wall in the last screenshot. Keep up the good work!

Link to comment
Share on other sites

Looks promising so far. My main problem with the map is that all paths are very narrow and that can seriously harm the gameplay. This map is desperately crying for huge distant landscapes in the background, make good use of the 3d skybox feature! Furthermore, you could decrease the lightmap size in faces that receive detailed shadows such as the concrete wall in the last screenshot. Keep up the good work!

The pathways are deceiving in the screen-shots. There is plenty of room to move around. The skybox is on the way (usually the last thing I do). As for the lightmap size...I kinda like the crisp shadows. I only did that to certain areas I felt could use some pop.

Tanks for that feedback!

Link to comment
Share on other sites

i would say there's a lack of cohension. so you've got the arch-american new yorker buildings carved into the ground at some desert plateau? where do those rocks come from? the themes just don't fit, and i'm sure you'd never see arches anywhere on a so-industrialized structure as a power plant.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...