m8nkey Posted July 7, 2008 Report Posted July 7, 2008 Certainly an impressive, natural and open looking landscape. Regardless of personal opinion on the yellow lighting, it's certainly unique and well implemented. I'll be sure to check it out ingame once it's released. Quote
Majoris Posted July 12, 2008 Author Report Posted July 12, 2008 Hey guys, This map is finally released, along with Mino's ins_abdallah. They're both included with Insurgency 2.1 RC (www.insmod.net), so please take a look at what we've been working on BTW, I have a teaser screenshot of my new map ins_mosul in my website/portfolio. Quote
PaulH Posted July 12, 2008 Report Posted July 12, 2008 Nice work! Just been checking out your portfolio too, good stuff Quote
Skacky Posted July 13, 2008 Report Posted July 13, 2008 I just played it. Yeah in fact this map DOES kick ass. It runs very well on my computer and the gameplay is great. I just spotted a few bugs though. In the last house in the Insurgents spawn, the left window has something like a nodraw face. On the bridge, there's an overlapping texture near the middle. I think your displacement overlaps with the bridge structure. Great work, and all your maps look promising! Keep it up! Quote
m8nkey Posted July 23, 2008 Report Posted July 23, 2008 Checked it out ingame today. It's a very well constructed map and a great example of an open, natural environment. I found the environment light and distance fog a bit unsettling. Personally, I think the fade could be more gradual and the yellow colour doesn't look quite right. Also, the conflicting surface Skacky pointed out is very noticable. Overall it's very polished and an impressive piece of work. Congrats. Quote
Majoris Posted July 23, 2008 Author Report Posted July 23, 2008 I did manage to change a few things you all mentioned, so the map looks a little different in the most recent compile. I went for an "earthier" brown lighting, changed shadow colors a little, changed water color and texture, and reduced HDR brightness, along with the majority of graphical glitches. Here's a sample, and more can be found in my portfolio. This version will be included with Insurgency 2.1 RC2, which comes out today. http://www.insmod.net What do you guys think? Quote
PogoP Posted July 23, 2008 Report Posted July 23, 2008 Looks better, but I think the fog still seems to cut off too abruptly. That's my only criticism in terms of aesthetics though! Gameplay-wise, this map seems to be very favourably tipped towards Insurgents, I've never played this map in a game in which Marines have actually won... I think it's because there is only one way to get in to the village (from the front), though I guess there is a sort of side-route, but that is always heavily guarded. Quote
Bic-B@ll Posted July 25, 2008 Report Posted July 25, 2008 looks very nice. i think it would be nice if the tall grass around the river area was a brighter green, it blends in with the ground too much and looks dead. Quote
Nexus Posted July 26, 2008 Report Posted July 26, 2008 played this map.. well it's ok it's nice map u can run everywhere Quote
Majoris Posted August 12, 2008 Author Report Posted August 12, 2008 I've been working on the lighting and fog, here's a preview. Quote
m8nkey Posted August 12, 2008 Report Posted August 12, 2008 I've been working on the lighting and fog, here's a preview. I'm really liking it. Introducing some colour to the sky has really livened it up. The fog colour looks appropriate for the lighting and skybox too. Great stuff. *edit: I'm assuming you're using the fog to simulate a dust storm or just the generally dusty atmosphere in the middle east. It's perfectly feasible to have a blue sky yet a sandy haze on the horizon. Quote
skdr Posted August 12, 2008 Report Posted August 12, 2008 Now that you can see the horizon better I'd like to see some detail there too. Some height differences, some prop models like huge antennas and such. Quote
e-freak Posted August 12, 2008 Report Posted August 12, 2008 maybe something like a burning (and heavily smoking) oilpipeline or skyline will just do the effect... little offtopic: will insurgency launch friday at steam as well? Quote
Majoris Posted August 12, 2008 Author Report Posted August 12, 2008 There actually are antennas, smoke, buildings, etc.. but facing the other direction of this screenshot Thanks for the constructive crit everyone! I can't comment on the Steamworks thing but apparently it was all leaked by another mod, soo... hehe Quote
Freak Posted August 12, 2008 Report Posted August 12, 2008 well, seems like i´m the only one who liked it more before but one question, why are the sandbags in the back black? Quote
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