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Posted

Certainly an impressive, natural and open looking landscape. Regardless of personal opinion on the yellow lighting, it's certainly unique and well implemented. I'll be sure to check it out ingame once it's released.

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Posted

Hey guys,

This map is finally released, along with Mino's ins_abdallah. They're both included with Insurgency 2.1 RC (www.insmod.net), so please take a look at what we've been working on :)

BTW, I have a teaser screenshot of my new map ins_mosul in my website/portfolio.

Posted

I just played it. :D

Yeah in fact this map DOES kick ass. It runs very well on my computer and the gameplay is great. I just spotted a few bugs though. ;)

a2242f592520461b59f331ef50bcct.jpg

In the last house in the Insurgents spawn, the left window has something like a nodraw face.

b413fbeae16b33af0196ddb44f264t.jpg

On the bridge, there's an overlapping texture near the middle. I think your displacement overlaps with the bridge structure. ;)

Great work, and all your maps look promising! Keep it up!

  • 2 weeks later...
Posted

Checked it out ingame today. It's a very well constructed map and a great example of an open, natural environment.

I found the environment light and distance fog a bit unsettling. Personally, I think the fade could be more gradual and the yellow colour doesn't look quite right. Also, the conflicting surface Skacky pointed out is very noticable.

Overall it's very polished and an impressive piece of work. Congrats.

Posted

I did manage to change a few things you all mentioned, so the map looks a little different in the most recent compile. I went for an "earthier" brown lighting, changed shadow colors a little, changed water color and texture, and reduced HDR brightness, along with the majority of graphical glitches. Here's a sample, and more can be found in my portfolio.

This version will be included with Insurgency 2.1 RC2, which comes out today. :)

http://www.insmod.net

What do you guys think?

ins_buhriz_07.jpg

ins_buhriz_10.jpg

Posted

Looks better, but I think the fog still seems to cut off too abruptly. That's my only criticism in terms of aesthetics though!

Gameplay-wise, this map seems to be very favourably tipped towards Insurgents, I've never played this map in a game in which Marines have actually won... I think it's because there is only one way to get in to the village (from the front), though I guess there is a sort of side-route, but that is always heavily guarded.

  • 3 weeks later...
Posted

I've been working on the lighting and fog, here's a preview.

I'm really liking it. Introducing some colour to the sky has really livened it up. The fog colour looks appropriate for the lighting and skybox too. Great stuff.

*edit: I'm assuming you're using the fog to simulate a dust storm or just the generally dusty atmosphere in the middle east. It's perfectly feasible to have a blue sky yet a sandy haze on the horizon.

Posted

There actually are antennas, smoke, buildings, etc.. but facing the other direction of this screenshot :P

Thanks for the constructive crit everyone!

I can't comment on the Steamworks thing but apparently it was all leaked by another mod, soo... hehe

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