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Source engine - VRAD compiles 2 times


JohnSmith

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Hey there!

So my problem is that Vrad (+HDR) compiles 2 times....and I also have to "buildcubemaps" 2 times..

Anyone know what might be causing this ?

My log just in case:

** Executing...

Valve Software - vbsp.exe (Dec 11 2006)

2 threads

materialPath: c:\program files\valve\steam\SteamApps\SourceMods\zombie_master\materials

Loading C:\Documents and Settings\john\Mes documents\maps\b4tob5_15.vmf

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...

Merged 56 detail faces...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Documents and Settings\john\Mes documents\maps\b4tob5_15.prt...done (0)

*** Error: Skybox vtf files for skybox/bvelvet weren't compiled with the same size texture and/or same flags!

Can't load skybox file skybox/bvelvet to build the default cubemap!

No such variable "$hdrbasetexture" for material "skybox/bvelvetrt"

Can't load skybox file skybox/bvelvet to build the default cubemap!

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (579217 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 3521 texinfos to 1672

Reduced 395 texdatas to 312 (14846 bytes to 12212)

Writing C:\Documents and Settings\john\Mes documents\maps\b4tob5_15.bsp

6 seconds elapsed

1.049162 -3.207047 0.000000

-1.049033 -3.207047 0.000000

-1.049033 3.206336 0.000000

1.015345 -3.207047 0.000000

make_triangles:calc_triangle_representation: Cannot convert

** Executing...

Valve Software - vvis.exe (Nov 8 2007)

fastvis = true

2 threads

reading c:\documents and settings\john\mes documents\maps\b4tob5_15.bsp

reading c:\documents and settings\john\mes documents\maps\b4tob5_15.prt

1064 portalclusters

3506 numportals

BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)

WARNING: Cluster portals saw into cluster

WARNING: Cluster portals saw into cluster

WARNING: Cluster portals saw into cluster

WARNING: Cluster portals saw into cluster

WARNING: Cluster portals saw into cluster

WARNING: Cluster portals saw into cluster

Optimized: 43704 visible clusters (0.00%)

Total clusters visible: 362958

Average clusters visible: 341

Building PAS...

Average clusters audible: 507

visdatasize:151202 compressed from 289408

writing c:\documents and settings\john\mes documents\maps\b4tob5_15.bsp

1 second elapsed

** Executing...

Valve Software - vrad.exe SSE (Nov 8 2007)

----- Radiosity Simulator ----

2 threads

[Reading texlights from 'lights.rad']

[45 texlights parsed from 'lights.rad']

Loading c:\documents and settings\john\mes documents\maps\b4tob5_15.bsp

4203 faces

488978 square feet [70412920.00 square inches]

1 displacements

34572 square feet [4978450.00 square inches]

4203 patches before subdivision

60547 patches after subdivision

67 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (91)

BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (26)

transfers 7196301, max 610

transfer lists: 54.9 megs

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #1 added RGB(75064, 85063, 95544)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

Bounce #2 added RGB(14130, 15821, 17040)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #3 added RGB(3223, 3676, 3929)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #4 added RGB(844, 985, 1044)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

Bounce #5 added RGB(238, 284, 299)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #6 added RGB(71, 86, 89)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #7 added RGB(22, 27, 28)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

Bounce #8 added RGB(7, 9, 9)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #9 added RGB(2, 3, 3)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #10 added RGB(1, 1, 1)

Build Patch/Sample Hash Table(s).....Done<0.0272 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)

FinalLightFace Done

2 of 6 (33% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 83/1024 3984/49152 ( 8.1%)

brushes 1602/8192 19224/98304 (19.6%)

brushsides 10322/65536 82576/524288 (15.8%)

planes 4822/65536 96440/1310720 ( 7.4%)

vertexes 10269/65536 123228/786432 (15.7%)

nodes 3162/65536 101184/2097152 ( 4.8%)

texinfos 1672/12288 120384/884736 (13.6%)

texdata 312/2048 9984/65536 (15.2%)

dispinfos 1/0 176/0 ( 0.0%)

disp_verts 81/0 1620/0 ( 0.0%)

disp_tris 128/0 256/0 ( 0.0%)

disp_lmsamples 4/0 4/0 ( 0.0%)

faces 4203/65536 235368/3670016 ( 6.4%)

hdr faces 0/65536 0/3670016 ( 0.0%)

origfaces 3032/65536 169792/3670016 ( 4.6%)

leaves 3246/65536 103872/2097152 ( 5.0%)

leaffaces 5311/65536 10622/131072 ( 8.1%)

leafbrushes 2665/65536 5330/131072 ( 4.1%)

areas 3/256 24/2048 ( 1.2%)

surfedges 31272/512000 125088/2048000 ( 6.1%)

edges 19882/256000 79528/1024000 ( 7.8%)

LDR worldlights 67/8192 5896/720896 ( 0.8%)

HDR worldlights 0/8192 0/720896 ( 0.0%)

waterstrips 293/32768 2930/327680 ( 0.9%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 4794/65536 9588/131072 ( 7.3%)

cubemapsamples 29/1024 464/16384 ( 2.8%)

overlays 50/512 17600/180224 ( 9.8%)

LDR lightdata [variable] 2955464/0 ( 0.0%)

HDR lightdata [variable] 0/0 ( 0.0%)

visdata [variable] 151202/16777216 ( 0.9%)

entdata [variable] 175164/393216 (44.5%)

LDR leaf ambient 3246/65536 77904/1572864 ( 5.0%)

HDR leaf ambient 0/65536 0/1572864 ( 0.0%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/24206 ( 0.0%)

pakfile [variable] 60344/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:

physics [variable] 579217/4194304 (13.8%)

==== Total Win32 BSP file data space used: 5324459 bytes ====

Total triangle count: 10778

Writing c:\documents and settings\john\mes documents\maps\b4tob5_15.bsp

2 minutes, 2 seconds elapsed

Valve Software - vrad.exe SSE (Nov 8 2007)

----- Radiosity Simulator ----

2 threads

[Reading texlights from 'lights.rad']

[45 texlights parsed from 'lights.rad']

Loading c:\documents and settings\john\mes documents\maps\b4tob5_15.bsp

4203 faces

488978 square feet [70412920.00 square inches]

1 displacements

34572 square feet [4978450.00 square inches]

4203 patches before subdivision

60547 patches after subdivision

67 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (92)

BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (26)

transfers 7196301, max 610

transfer lists: 54.9 megs

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #1 added RGB(75064, 85063, 95544)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #2 added RGB(14130, 15821, 17040)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

Bounce #3 added RGB(3223, 3676, 3929)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #4 added RGB(844, 985, 1044)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

Bounce #5 added RGB(238, 284, 299)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #6 added RGB(71, 86, 89)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #7 added RGB(22, 27, 28)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

Bounce #8 added RGB(7, 9, 9)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #9 added RGB(2, 3, 3)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #10 added RGB(1, 1, 1)

Build Patch/Sample Hash Table(s).....Done<0.0271 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)

FinalLightFace Done

2 of 6 (33% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 83/1024 3984/49152 ( 8.1%)

brushes 1602/8192 19224/98304 (19.6%)

brushsides 10322/65536 82576/524288 (15.8%)

planes 4822/65536 96440/1310720 ( 7.4%)

vertexes 10269/65536 123228/786432 (15.7%)

nodes 3162/65536 101184/2097152 ( 4.8%)

texinfos 1672/12288 120384/884736 (13.6%)

texdata 312/2048 9984/65536 (15.2%)

dispinfos 1/0 176/0 ( 0.0%)

disp_verts 81/0 1620/0 ( 0.0%)

disp_tris 128/0 256/0 ( 0.0%)

disp_lmsamples 4/0 4/0 ( 0.0%)

faces 4203/65536 235368/3670016 ( 6.4%)

hdr faces 4203/65536 235368/3670016 ( 6.4%)

origfaces 3032/65536 169792/3670016 ( 4.6%)

leaves 3246/65536 103872/2097152 ( 5.0%)

leaffaces 5311/65536 10622/131072 ( 8.1%)

leafbrushes 2665/65536 5330/131072 ( 4.1%)

areas 3/256 24/2048 ( 1.2%)

surfedges 31272/512000 125088/2048000 ( 6.1%)

edges 19882/256000 79528/1024000 ( 7.8%)

LDR worldlights 67/8192 5896/720896 ( 0.8%)

HDR worldlights 67/8192 5896/720896 ( 0.8%)

waterstrips 293/32768 2930/327680 ( 0.9%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 4794/65536 9588/131072 ( 7.3%)

cubemapsamples 29/1024 464/16384 ( 2.8%)

overlays 50/512 17600/180224 ( 9.8%)

LDR lightdata [variable] 2955464/0 ( 0.0%)

HDR lightdata [variable] 2955464/0 ( 0.0%)

visdata [variable] 151202/16777216 ( 0.9%)

entdata [variable] 175164/393216 (44.5%)

LDR leaf ambient 3246/65536 77904/1572864 ( 5.0%)

HDR leaf ambient 3246/65536 77904/1572864 ( 5.0%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/24206 ( 0.0%)

pakfile [variable] 60344/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:

physics [variable] 579217/4194304 (13.8%)

==== Total Win32 BSP file data space used: 8599091 bytes ====

Total triangle count: 10778

2 minutes, 3 seconds elapsed

** Executing...

** Command: Copy File

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