Jump to content

Recommended Posts

Posted

Hey.

I've created a HL2SP mod using the tool in the source sdk. For the mod, I want to be able to use some CSS content in the mod but I don't want to extract the content into my mod's folder. How do I tell my my mod/hammer to look in steamapps/counter-strike source shared.gcf?

I tried adding CSS under the searchpaths thing in gameinfo.txt but it was searching in steamapps\aaronz92\sourcesdk\bin\ep1\CSS instead of the gcf.

Thanks in advanced.

Posted

If you don't want to go through that:

AFAIK Valve are OKish with people using & distributing CS:S content in HL2 mods as long as they don't take the piss. i.e. if it's just the odd model/texture, I doubt anyone is going to care. If you use lots of stuff then you should definitely do what madgernader said.

Posted

Ah, thanks for the replies guys, I just noticed now.

I'm having a bitch of a time setting up my tools to work with the Source code, it was so much easier with Half-life 1. I need to download a 500mb file (Windows Platform SDK) so I can compile on Windows XP :(.

Posted

Personally I wouldnt bother using css content in your hl2 mod, technically your not meant to do it. As somebody else said unless you use lots of it or your mod becomes very popular I can't see Valve taking much notice.

  • Mapcore Supporters

    aphexjh       Badroenis       celery⭐      EGO DEATH ⭐      Freaky_Banana      FMPONE ⭐      Harry Godden      JimWood ⭐      JSadones      poLemin      Vaya

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...