JeanPaul Posted July 13, 2008 Report Posted July 13, 2008 http://www.unrealed.info/forum/picture. ... tureid=542 Holy fuck Quote
Hourences Posted July 13, 2008 Report Posted July 13, 2008 I only played the level just now. It is really nice, great job! I really like the atmosphere and feeling of the place, and the attention to detail. Awesome. What I liked less whas the overal look, it is a bit too monotome. I think it would benefit from raising the brightness and radius of some of the small yellow lamps to create more of a bright-dark composition in lighting, by having the areas near lamps be considerable brighter. It might also help to bump up sunlight brightness to raise the contrast more. The problem is that there are large parts in the level that are just lit by ambientlight and look all the same. And yes the storm is too dark, but an awesome idea. If you fix that you got a real winner. Quote
Nurb Posted September 17, 2008 Report Posted September 17, 2008 Grats on second place in MSU I thought this map would be first though ;_; Quote
Freak Posted September 17, 2008 Report Posted September 17, 2008 i don´t know... salvation is a cool map, nice custom content etc., but gameplay and effect -wise calibrah is much better, anyway, congratz mr. sklare! Quote
Nurb Posted September 17, 2008 Report Posted September 17, 2008 congratz mr. nurb! Ehr, not my map dude My map was in the final, but I was pretty confident I wouldn't win. Would be a bit undeserved seeing as it was my first finished map >_< Quote
Freak Posted September 18, 2008 Report Posted September 18, 2008 congratz mr. nurb! Ehr, not my map dude I´m a bit stupid lol, sry Quote
General Vivi Posted September 22, 2008 Report Posted September 22, 2008 map looks great! nice work overall ^^ Quote
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