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Posted

Hi,

DM-Calibrah for Unreal Tournament 3 has been released. It's a medium sized map for 2 to 4 players.

"The Calibrah-Research-Facility was used by the secretive Phayder corporation for researching and testing the Invulnerability technology, but in the early testing phases, the huge amount of nanoblack caused curious weather anomalies..."

Mirrors:

Size: ~50 MB

http://rapidshare.com/files/125479729/D ... h.zip.html [ Rapidshare ]

http://www.fileplanet.com/188568/180000 ... M-Calibrah [ Fileplanet ]

http://files.filefront.com/DM+Calibrahz ... einfo.html [ FileFront ]

On the screens now, you can see the "weather anomalies". This is how the map looks normally:

picture.php?albumid=78&pictureid=544

picture.php?albumid=78&pictureid=543

picture.php?albumid=78&pictureid=542

picture.php?albumid=78&pictureid=541

When the Invulnerability-Pickup appears, a storm is approaching and the map looks like this:

picture.php?albumid=78&pictureid=545

picture.php?albumid=78&pictureid=546

picture.php?albumid=78&pictureid=547

picture.php?albumid=78&pictureid=548

Credits:

Testing:

- Radon | ggmj.de

- FrozenDozer

- WickedBohn

Special Thanks:

- WickedBohn for helping me out with Kismet, the weather effect and some other things.

-------------------------------------

Hope you like it! :)

Posted

Oh hell yeah that's what I'm talking about! I love what you've done, it has a great feed and atmosphere to it. If I had to crit anything, and I do :cool: I'd sat that the green is a little, not by a lot, just a fraction overpowering in relation to the other colors in the first 2 images. :)

Posted

Gonna try it out, looks great, though some areas seem abit dark. Probably just on my screen though, since people usually say my own levels are too bright >_< You should definately submit this for the best visuals cathegory in phase 2 aswell (if that's possible - should be).

Did you have any problem submitting to the make something unreal contest? I uploaded my map, and it was added to fileplanet with the green text and it was added to the entries page on the contest website. But then they restructured the list and sorted it by cathegory, and suddenly my map wasn't on there anymore :(

Posted

Did you have any problem submitting to the make something unreal contest? I uploaded my map, and it was added to fileplanet with the green text and it was added to the entries page on the contest website. But then they restructured the list and sorted it by cathegory, and suddenly my map wasn't on there anymore :(

Well, I uploaded 2 Maps, the uploads were successful and the Maps are added to Fileplanet...that was like 10 hours ago and the Maps are still not added to the Entries page...I really hope it wasn't too late, that would be horrible :(

Thanks for the comments! :)

Posted

I tried your map, the dark areas I mentioned wherent a problem (atleast not with my gamma setting ^^). You've got nice flow around the map though it's kinda hard orientating sometimes seeing as many areas are very similiar. The plants dominate the graphics of the entire level. It would help orientation if for example half the level was overgrown while the other half only had plants here and there.

There are some problems with bugged vertexlighting on static meshes (they are completely black), especially around the link-gun but in other places aswell. Also I would add some collision volumes to avoid the player getting stuck on the sides of the stone-meshes in the area with the armor and jagged rocks.

Otherwise it's a beatiful and well made level

Posted

Holy shit dude!! This looks so awesome!!

Some of the screens looks a bit dark tho, you could have increased the brightness of the screenshots a bit, just for showcasing!

Plus, with all that detail, you could have posted a bit more high-res pics!

Posted

Thanks for the comments!

Here are some Panorama-Screens:

1) - http://www.abload.de/img/panoramabild31mh.jpg

2) - http://www.abload.de/img/panoramabild_calib_bw62.jpg

And here are some bigger Screens (1680x1050):

1) - http://www.unrealed.info/forum/picture. ... tureid=555

2) - http://www.unrealed.info/forum/picture. ... tureid=556

3) - http://www.unrealed.info/forum/picture. ... tureid=554

4) - http://www.unrealed.info/forum/picture. ... tureid=557

@Nurb: Hmm, I played it again and couldn't spot any total black meshes. But there are some very dark places around the Link-Gun, so maybe it just seemed like they were black...

Posted

I saw you post this in the UT3 DM contest at 3dbuzz and it made me very sad because I knew I had no chance of winning as soon as I saw it :( In other words, fantastic work :)

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