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Posted

I didn't read it couse i'm not applying and will not ever. But i have to say that first it's allways a good thing to be prepared when going to any interwiev. But also i don't think it is a good thing to have it all "on paper" but mearly show yourself. So yeah figure out what you want and why you applied to "that" place before hand. But dont turn into a robot. You know :/

Posted

":34liqop2]Would love to take a look at something like this, but for 3d artist / env artist positions.

-Do you shower weekly or bi-weekly

-Will your collection of action/LEGO figurines block the fire escapes

-Have you interacted with other human beings in person the last six months

Art positions are more based on portfolio, the interview part is more to figure out if you're a completely rotten person or not. At least as far as I know.

Posted

Yeah, and they might want to check during the interview if what you wrote in your portfolio is true. For instance, you said that you speak English fluently or that you have full knowledge of some app, they might want you to talk English and answer some app-related questions or show how you use it :)

Posted

Always interesting the interview room tactics, really just be yourself and do a little background check. You don't need to have indepth knowledge of the company or the products they have developed (unless your job requires that! *cough marketing*) but a little knowledge of their history is useful.

Know your job for sure, but remember if it's your entry into the industry they will not expect you to know everything about it, so the more info you give the better. Don't overdress or take things seriously, game development is relaxed and often funny, nice people.

If you get an interview you've pretty much proven your work is good enough, interviews are more about getting on with people and being social. Be confident with your ability. it is afterall just another job.

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