Morphew Posted October 14, 2004 Report Posted October 14, 2004 Hey ladies and gentlemen. My name is Benjamin "Morphew" Bunse and I am working as an official mapper for the recently released World War 1 Half-Life modification "The Trenches" (www.thetrenches.net). Getting good and usefull feedback from a community which mostly consists of people like "OMG me loves TT it is so h4x!11!!!1" is very hard (using 'elite' speek to make 'them' sound silly). That's why I am trying to get it from you. People having eyes like an eagle might recognize that some models are floating. We are already into this. This is my map tp_zorn which made it into the first official release and there are no plans yet to take it out. The screenshots will guide you from one exit of the german's spawn to the last flag. There are 5 flags on this map to capture. Each team has to capture the flags in a sequel. You cannot cap flag 3 when you do not 'own' the previous flag 2. Ok, here are the screenshots (10 shots, each 800*600) So, what do you think? Quote
Evert Posted October 14, 2004 Report Posted October 14, 2004 Pretty nice at parts, pic 2 and 3 are cool. That street isn't too good though, and some buildings feel a bit like old boxes. Add some more variations and lower them sidewalks on the last pic. Quote
Bic-B@ll Posted October 14, 2004 Report Posted October 14, 2004 it uses like 5 grayscale textures... Quote
Taylor Swift Posted October 15, 2004 Report Posted October 15, 2004 This map should use 3 things more : Rain, Fog and water. :wink: Quote
Sa74n Posted October 15, 2004 Report Posted October 15, 2004 nice a bit boring in places though.. i like the natural ground textures. pic9: the right house lacks a wall on top - looks like its flat atm Quote
Minos Posted October 15, 2004 Report Posted October 15, 2004 damn why all TT mappers like to sharpen their pics twice... hey lose on the doenerfilter guys D:~~ Quote
insta Posted October 15, 2004 Report Posted October 15, 2004 Very grey and dull colours. But it's WW1, so I guess it's ok... :E Quote
Taylor Posted October 15, 2004 Report Posted October 15, 2004 If you improved the lighting you'd fix most of the issues raised thus far. Quote
Morphew Posted October 15, 2004 Author Report Posted October 15, 2004 damn why all TT mappers like to sharpen their pics twice... hey lose on the doenerfilter guys D:~~ what do you mean? I play 1600x1024 and downscaled this with irfanview to 800x600. No filters used! Thanks for the feedback so far. Yes, 'town'area needs improvement. Quote
st0lve Posted October 15, 2004 Report Posted October 15, 2004 it does the same shit. Just play in 800x600 when you take the screenshots... Quote
Morphew Posted October 15, 2004 Author Report Posted October 15, 2004 alright, I'll follow this advice for futureshots. Thanks. Quote
Taylor Posted October 16, 2004 Report Posted October 16, 2004 it does the same shit. Just play in 800x600 when you take the screenshots... Because we all like jagged polygons. Quote
spine Posted October 16, 2004 Report Posted October 16, 2004 Looks nice, good ww1 feel... Small probs like sidewalk and roof and stuff, but I like it. Quote
Ewok Posted October 16, 2004 Report Posted October 16, 2004 I know it sucks when a texture doesn't have a full set but in picture zorn10.jpg, you can see the building on the left. The window is repeating, doesn't look very good, although maybe it can be seen as decoration. And as someone already mentioned, i'm not too found of big pavenments, I would down scale them, make them like half the size. Add a trimming or border around the bases of your buildings, therefore it wouldn't have the repeating texture problem and your windows wouldn't be right near the floor, which is pretty unrealistic in most cases. Also in the second picture, zorn02.jpg, i've never really liked the building on the right upon seeing it in the promo's. The damage just doesn't seem realistic. I think it's the roof. And from the shots, it seems kinda small. The dullness I don't mind so much, since it is meant to be a World War 1 mod afterall. - Ewok Quote
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