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CGCA


Taylor

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FrieChamp and Sindwiller both pointed out I was supposed to do something cool for 1,000, so it was an excuse to start work on a project I’ve wanted to do for a while, do some progress and post it up here – however it’s been about 4 weeks and I’ve managed to get very little free time to work on it, and I’m basically learning as I go (first c++ and opengl project, no libraries but SDL, etc) so it’s been slow. Very slow. I'm basically posting it just so I can start posting again :v

So, there’s not much here. The working title is CGCA and it’ll eventually be a manic, arcade shmup. At the moment it’s temporary Cave sprites and an almost fully functional engine.

earlydays.png

Yeah...

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Haha cool Tay, I love those kind of games as long as the difficulty doesn't ramp up to Japanese hardcore nerd extents.

Good that you waited a little and did something special with the 1000th post, nice little tradition :-D

Keep working on it and maybe we can all have a go at it sometime soon!

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Haha cool Tay, I love those kind of games as long as the difficulty doesn't ramp up to Japanese hardcore nerd extents.

Heh, well I’m certainly not going to make the next http://youtube.com/watch?v=v5gDsBZP5AQ. But I think difficulty is one of the genres attractions and a nice way to get replay value from a 30-minute or so game. I did accidentally do this though:

ohdear.jpg

I made a few decisions to make it like an arcade game, such as the 240x320 resolution (displayed at 480x640), but these have turned out rather lame. So I think I’m going to rethink a few things...

HAS TO BE DONE BY 2000TH!

Ah, shit!

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