insta Posted May 2, 2010 Report Posted May 2, 2010 I heard about that from Eva from Starbreeze, big congrats! Looking forward to playing the finished game Quote
Zeta Posted May 2, 2010 Report Posted May 2, 2010 Congratulations on all your success! I only just watched the trailer you posted a few pages back, it's very impressive. I especially liked the 'crunching' sound effects the ball made when running over the bugs as well as the ape at the end. Quote
Jenn0_Bing Posted May 2, 2010 Report Posted May 2, 2010 Wow, congrats again . The new King's looking great as well, looking forward to playing this again in it's new incarnation. Quote
Skacky Posted May 2, 2010 Report Posted May 2, 2010 Congrats, you really deserved it! The king looks scary. Quote
e-freak Posted May 2, 2010 Report Posted May 2, 2010 that's totally kick ass. wonder though how you guys work with that money as i was under the impression you all work remote? Quote
Hourences Posted May 2, 2010 Author Report Posted May 2, 2010 that's totally kick ass. wonder though how you guys work with that money as i was under the impression you all work remote? Office or no office, making a game is expensive. You can get a simple little office for between 300 to 500 euro a month. Times 5 for 5 months development is a mere 1500 to 2500 euro. That doesn't has a big impact on your budget. What does are salaries, and that you always have, with or without an office. Lets say you want to have 1000 euro after taxes a month, which is very little. That means 2000 euro before taxes multiplied by lets say 4 people multiplied by lets say 5 months is 40 000 euro.... And thats for not even half a year, just 4 people, and a salary you cant even survive on. And there is the age certificates which are quite expensive, accountant, the (way too overpriced) 2d and 3d software, you need a budget for marketing, etc. It may have gotten easier the last few years to distribute your game and get your hands on pro technologly like the UDK, the whole process still demands a significant investment. So we are very happy to have received this grant, takes some pressure of us and allows us to focus on making the best game we can rather than worrying how we are going to survive the coming month. Quote
Froyok Posted May 6, 2010 Report Posted May 6, 2010 What does are salaries, and that you always have, with or without an office. Lets say you want to have 1000 euro after taxes a month, which is very little. That means 2000 euro before taxes multiplied by lets say 4 people multiplied by lets say 5 months is 40 000 euro.... And thats for not even half a year, just 4 people, and a salary you cant even survive on. And there is the age certificates which are quite expensive, accountant, the (way too overpriced) 2d and 3d software, you need a budget for marketing, etc. I do not think it was coming too expensive for so few people. Glad you had additional funds to continue! Good luck to finish the project, I enjoyed the demo! Quote
Hourences Posted June 18, 2010 Author Report Posted June 18, 2010 Update! Two new videos. One action packed video, one showcasing the atmosphere and mood, the revamped first level, and the new menu. 9 Ways to kill a mummy The first few minutes of the game And we've began our weekly event Developer Friday today. One interview a friday from now until release. Check out the first one - http://www.theballthegame.com/?p=262 Coming up in a week and something is our Ten May Days of Screenshots special. One cool screen a day. http://www.theballthegame.com/ Quote
Hourences Posted June 28, 2010 Author Report Posted June 28, 2010 10 Mad Days Of Screenshots – Day 1 Over the next 10 days we will be posting one cool new screenshot a day! An environment shot of the revamped Teotl I City Square. The lush cities of Teotl were once the heart of this hidden world, but beware, for the beauty of this place hides horrific perils. Destroy the crystal and tremble as the city comes back to life! http://www.theballthegame.com/ http://www.facebook.com/theballthegame http://twitter.com/TheBallgame Quote
Hourences Posted June 29, 2010 Author Report Posted June 29, 2010 Day 2 The Nail Room in the Oztoc level. Charge up the Ball with nails, and release them to temporarily turn it into a giant frag grenade, instantly killing any mummy that was unfortunate enough to be within range! Quote
Hourences Posted July 1, 2010 Author Report Posted July 1, 2010 Day 3 and 4 (was not home yesterday)! Two armored Tlalocs battling fire in the final level of the game! These fierce beasts are the guardians of Cahua. To solve the riddle of the Ball you must defeat these vicious overlords! An atmospheric shot of “The King”, taken in the basement of one of the three massive pyramids of Hueca. This mysterious ruler follows the player throughout his journey. Who is he? Why does he follows the player? Quote
Hourences Posted July 2, 2010 Author Report Posted July 2, 2010 Day 5 One of the fearsome worms that guard the three pyramids of Hueca. This is the first place in the game where you get to use electricity to kill things! Quote
Hourences Posted July 3, 2010 Author Report Posted July 3, 2010 Day 6 An unfinished room in the final level of the game. The construction was abandoned when the civil war broke out. Little trains used to deliver the raw material to the construction site, as workers excavated caves deep inside the “Pico del Miedo” as the volcano is known nowadays. Quote
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