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Posted

Nice man!

Love the characters, but there's something in the colors and the style used on this mod that doesnt convince me! other than that, top notch!

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Posted

We have released!

It took our team 7 months, but we have released the third installment of The Ball!

# At least twice as big as the previous release

# We have redone large parts of the first three levels.

# More than 4 hours of singleplay gameplay

# 100 Percent all new art and content

# Over 16 secret to discover and one very hard to find shortcut.

# Solve puzzles and fight monsters in a mysterious world deep inside a volcano!

# Previous installments have won a tripple first prize in the Make Something Unreal contest and was awarded "Best Singleplay Mod of 2008" by ModDB.

Visit us at http://www.toltecstudios.com !

gorillafight1.jpggorillafight2.jpg

gorillafight3.jpggorillafight4.jpg

Trailer available here -

___________________________________________

DOWNLOAD

http://www.fileplanet.com/193016/190000 ... all:-Teotl

http://download.beyondunreal.com/filewo ... -Teotl.exe

http://files.filefront.com/TheBall+Teot ... einfo.html

http://www.megaupload.com/?d=JAENBEN3 (TEMP)

___________________________________________

Creative Director - Sjoerd "Hourences" De Jong

Programming - James "SolidSnake" Tan - Russ "Vaninadisc" McMackin - Markus Arvidsson

Level Design - Sjoerd "Hourences" De Jong - Thomas "Setheran" Browett - Kevin "Sklare" Cytatzky

Additional Level Design - Anton "Rendermonkey" Botvalde - Russ "Vaninadisc" McMackin - Dan "Daze" Banefelt

Level Scripting - Anton "Rendermonkey" Botvalde - Thomas "Setheran" Browett

Environment Art - Sjoerd "Hourences" De Jong

Character Art - Bart "Pestibug" Wiltenburg - Elusive - Markus "Tores" Palviainen

Additional Character Art - Manti

Animation - Hongman "Whackzero" Leung

Additional Animation - Markus "Tores" Palviainen - Charles "EvilEngine" Jones

Original Music and Audio - Theodore Wohng

Additional Music and Audio - Epic Games

Voice Acting, Video, Additional Sound Design - Henrik "Bersy" Ryosa

Additional Help - Hal:Forums - Hazel;Textures - Mr.Prophet:Story - Utz:Animations - SBR:Palm Trees - Polycron:Loading Screen - Winegums:Website - DGUnreal:Programming - Zynthetic:Intro Voice Acting - Psychotropic Circle:Music Samples - Cgtextures.com:Textures - And the unknown makers of our fonts

  • 2 months later...
Posted

Phase 3 results have been announced.

We have won.

1st Best FPS MOD

5th Best Use of Physics

2nd Best Level in Mod

3rd Best Graphics in Level

We also held nominations for.

Best Character

Best Weapon

In the entire contest we now have four 1st places, a 2nd place, two 3rd places, and a 5th place.

And more coming up! ModDB article upcoming in the near future, and we will be announcing Part 4 - Hueca!

  • 2 weeks later...
Posted

And we are going, at full speed!

We have some major things coming up. It is going to be a ride. We are announcing Part 4 of The Ball: Hueca (far, distant). To be released in little over a week!

Hueca (far, distant) will be the 4th episode. To be released in little over one week from today, Hueca will be a one level extension to our adventure, but it will be a really large level. We estimate it will take people close to an hour to play through and explore. We only had three short months to produce this but I feel we have done more than ever, at a higher quality than ever, and we managed to add a range of fresh new elements to the gameplay and will certainly carry on doing that. Gone are the days of just rooms with puzzles. The design is getting mature.

Hueca takes place in a gigantic cavern with three large pyramids. Inside each pyramid are a whole bunch of puzzles and enemies. The player will travel over the desert using a large ancient vehicle that uses the Ball as its powersource.

Features

# Solve the pyramids in any order and freely roam the desert.

# The introduction of a vehicle to roam the desert with and to protect yourself from its inhabitants!

# Three new enemies: A giant bomb dropping bird, a cannonfodder beetle, and a big sandworm that guards every pyramid.

# Introduction of ball modifications. The ball will acts as a local low gravity field or as flashlight in certain specific areas of Hueca. This functionality will be greatly extended in Part 5.

# The introduction of a brand new environment theme. While used only in the indoor sections in Hueca, this new metal industrial style will take over from the old one entirely in Part 5.

# A new Survival level and further improvements done to the gametype in general.

# A range of changes including new voice acting, more parts of the menu replaced, and last but not least a stats system.

theballhueca1.jpg

huecaworm2.jpg

vehicleandbird1.jpg

vehicleandbird2.jpg

vehicleandbird3.jpg

vehicleandbird4.jpg

Our team has grown too. Mike Hillard joined us as voice actor, and Charlie Baker as an artist. He worked on the vehicle and did an outstanding job on it.

Also if you come across an article about us in printed media, please shoot me a mail and tell me about it! It would be much appreciated.

Edit:

ModDB is running a preview special on Hueca: http://www.moddb.com/mods/the-ball/feat ... ca-preview

Posted

I've finally figured out what it is that annoys me the most about unreal 3, it's the lack of anti aliasing.

Really like the first shot though.

And you can tell that Hourences is involved with this because everything is red and dark brown :-D

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