-HP- Posted May 1, 2009 Report Posted May 1, 2009 Nice man! Love the characters, but there's something in the colors and the style used on this mod that doesnt convince me! other than that, top notch! Quote
Hourences Posted May 7, 2009 Author Report Posted May 7, 2009 We have released! It took our team 7 months, but we have released the third installment of The Ball! # At least twice as big as the previous release # We have redone large parts of the first three levels. # More than 4 hours of singleplay gameplay # 100 Percent all new art and content # Over 16 secret to discover and one very hard to find shortcut. # Solve puzzles and fight monsters in a mysterious world deep inside a volcano! # Previous installments have won a tripple first prize in the Make Something Unreal contest and was awarded "Best Singleplay Mod of 2008" by ModDB. Visit us at http://www.toltecstudios.com ! Trailer available here - ___________________________________________ DOWNLOAD http://www.fileplanet.com/193016/190000 ... all:-Teotl http://download.beyondunreal.com/filewo ... -Teotl.exe http://files.filefront.com/TheBall+Teot ... einfo.html http://www.megaupload.com/?d=JAENBEN3 (TEMP) ___________________________________________ Creative Director - Sjoerd "Hourences" De Jong Programming - James "SolidSnake" Tan - Russ "Vaninadisc" McMackin - Markus Arvidsson Level Design - Sjoerd "Hourences" De Jong - Thomas "Setheran" Browett - Kevin "Sklare" Cytatzky Additional Level Design - Anton "Rendermonkey" Botvalde - Russ "Vaninadisc" McMackin - Dan "Daze" Banefelt Level Scripting - Anton "Rendermonkey" Botvalde - Thomas "Setheran" Browett Environment Art - Sjoerd "Hourences" De Jong Character Art - Bart "Pestibug" Wiltenburg - Elusive - Markus "Tores" Palviainen Additional Character Art - Manti Animation - Hongman "Whackzero" Leung Additional Animation - Markus "Tores" Palviainen - Charles "EvilEngine" Jones Original Music and Audio - Theodore Wohng Additional Music and Audio - Epic Games Voice Acting, Video, Additional Sound Design - Henrik "Bersy" Ryosa Additional Help - Hal:Forums - Hazel;Textures - Mr.Prophet:Story - Utz:Animations - SBR:Palm Trees - Polycron:Loading Screen - Winegums:Website - DGUnreal:Programming - Zynthetic:Intro Voice Acting - Psychotropic Circle:Music Samples - Cgtextures.com:Textures - And the unknown makers of our fonts Quote
e-freak Posted May 7, 2009 Report Posted May 7, 2009 wow, i need to check this out o_O looks fantastic! Quote
Jenn0_Bing Posted May 7, 2009 Report Posted May 7, 2009 Wow, brilliant timing. Was just about to give this another go after i got stuck in the first one and havent tried since. Looking forward to it. Quote
Nysuatro Posted May 7, 2009 Report Posted May 7, 2009 Congratz with the release. looks very impressive Quote
Steppenwolf Posted May 12, 2009 Report Posted May 12, 2009 That looks better and better. The monkey might aswell be one of the coolest looking enemys that i have seen in a game yet. Scary shit. Quote
Hourences Posted August 5, 2009 Author Report Posted August 5, 2009 Phase 3 results have been announced. We have won. 1st Best FPS MOD 5th Best Use of Physics 2nd Best Level in Mod 3rd Best Graphics in Level We also held nominations for. Best Character Best Weapon In the entire contest we now have four 1st places, a 2nd place, two 3rd places, and a 5th place. And more coming up! ModDB article upcoming in the near future, and we will be announcing Part 4 - Hueca! Quote
-HP- Posted August 6, 2009 Report Posted August 6, 2009 Grats Hourences! You keep on kicking ass Quote
Hourences Posted August 14, 2009 Author Report Posted August 14, 2009 And we are going, at full speed! We have some major things coming up. It is going to be a ride. We are announcing Part 4 of The Ball: Hueca (far, distant). To be released in little over a week! Hueca (far, distant) will be the 4th episode. To be released in little over one week from today, Hueca will be a one level extension to our adventure, but it will be a really large level. We estimate it will take people close to an hour to play through and explore. We only had three short months to produce this but I feel we have done more than ever, at a higher quality than ever, and we managed to add a range of fresh new elements to the gameplay and will certainly carry on doing that. Gone are the days of just rooms with puzzles. The design is getting mature. Hueca takes place in a gigantic cavern with three large pyramids. Inside each pyramid are a whole bunch of puzzles and enemies. The player will travel over the desert using a large ancient vehicle that uses the Ball as its powersource. Features # Solve the pyramids in any order and freely roam the desert. # The introduction of a vehicle to roam the desert with and to protect yourself from its inhabitants! # Three new enemies: A giant bomb dropping bird, a cannonfodder beetle, and a big sandworm that guards every pyramid. # Introduction of ball modifications. The ball will acts as a local low gravity field or as flashlight in certain specific areas of Hueca. This functionality will be greatly extended in Part 5. # The introduction of a brand new environment theme. While used only in the indoor sections in Hueca, this new metal industrial style will take over from the old one entirely in Part 5. # A new Survival level and further improvements done to the gametype in general. # A range of changes including new voice acting, more parts of the menu replaced, and last but not least a stats system. Our team has grown too. Mike Hillard joined us as voice actor, and Charlie Baker as an artist. He worked on the vehicle and did an outstanding job on it. Also if you come across an article about us in printed media, please shoot me a mail and tell me about it! It would be much appreciated. Edit: ModDB is running a preview special on Hueca: http://www.moddb.com/mods/the-ball/feat ... ca-preview Quote
DELTATHUND3R Posted August 19, 2009 Report Posted August 19, 2009 Very impressive.Congrats on this mod.You guys have done extremely well. Quote
FrieChamp Posted August 19, 2009 Report Posted August 19, 2009 I've skimmed through the thread again and man, that gorilla looks nothing short of amazing. Reminds me of Congo! Quote
dux Posted August 19, 2009 Report Posted August 19, 2009 I've finally figured out what it is that annoys me the most about unreal 3, it's the lack of anti aliasing. Really like the first shot though. And you can tell that Hourences is involved with this because everything is red and dark brown Quote
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