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Posted (edited)

I actually find it worrying you can't acknowledge there were problems with the game and we're all haters for thinking otherwise. But we could turn this into a good-feels echochamber and I think I'd prefer that. Hey, I worked on Bloodforge. Try to name 5 good things about it.

Edited by Taylor
Posted

OK, let's just stop this before it starts getting out of hand and remember two of MapCore's few guidelines:

 

1. Discuss games respectfully, chances are a MapCore member helped create them

2. Be constructive when criticising other members' work

 

Unless I'm missing something, Minos politely asked that Dux tone down the way he presents his criticism a bit, and Dux acknowledged the request while making it clear that he's just a genuine fan with genuine criticisms (which is fine). Nobody took things too personally and the problem was resolved. It should have ended there really rather than starting to venture into character assassination and slating other games and shit.

 

So how about that Diablo 3 guys???

Posted

Take a look at this: http://www.pathofexile.com/passive-skill-tree

But I don't play that game because what they did to their server-client architecture makes the game feels out of sync, because it really is out of sync in every second of play. The other reason is that even though the skill tree has freedom of choices, they made every magical property and drops randomized in a way that it's a game of luck, a lottery that forces the player to play for as many hours as he can to achive something good, or gamble endlessly to increase the chances of achiving something that you want.

The root of all evil in D3 direction seems to be the target audience. They changed everything, from art style to background story.

I didn't play D3 so I can only talk about D2 and PoE. D2 is hardcore by nature, with a layer of strategy given by sockets, charms, skilltree with synergies. Plus, broken items and skills. I'm not keen about playing so much and investing so much time building a char, one more reason for me to left PoE. One of the reasons D3 changed everything, 10 years later, what happened to the audience that played D2 10 years ago?

Casual vs hardcore. Complexity vs simplification. Straight foward action vs tactical advantages combat. PoE matches complexity and hardcore. D3 seems to have matched casual and simplification, but not entirely because there is still hardcore farming and randomization. Combat in D2 was more tactical, with monsters spawning with resistances / immunities and curses / auras. PoE is more close to D2 in respect to combat.

Incredible though, that dilema resembles trading card games. The skill tree, spells and uniques in PoE must be hard to balance, much like balancing thousands of cards in a competitive trading card game. Remidns me of what happened to MTG, which have seen a growing popularity in casual formats.

  • 5 weeks later...
Posted

I love Diablo 3 today, sure, it´s missing alot of stuff since you basicly grind act 1 over and over (Festering Woods, Leorics if you got less than 5 nephalem valor stacks in Festering Woods, Fields of Misery and then Cemetary of the Forsaken).

 

I think that the new update and expansion will blow our minds! I mean, Loot 2.0! Paragon 2.0! Crusader! Act V! Sure, bitch about that they should have made some of theese things from the start but that won´t change shit. Better late than never, i think Blizzard is going in the right direction and as HP stated, listens to the fans.

I´m at paragon 87 with my barbarian and around paragon 20 with all the other classes and what amazes me is that all classes are really fun to play, except for Demon Hunter. Hatred be hated. Anyways, now is a really good time to get as many paragon levels on your characters before the release of paragon 2.0! Stop the bitching and get in on the hype.

 

 

Ps. I wan´t the Necromancer back. Ds.

Posted

PoE tree always amuses me because I imagine some of its players are PC Master Race types who hate consoles and JRPG's, and yet here they are unknowingly on the FFX Sphere Grid. I also notice PoE gets a free-pass for always online but it's apparently one of Diablo 3's biggest failures?

 

While I'm still cool with Diablo 3's skill system and not allocating attributes I don't see anything released so far that addresses skill build and item build being completely divorced and this is one of the larger differences between it and D2. Currently you always want the same stats (which are all infinitely scaling) regardless of what you're going to be mashing. I would rather they killed the end-game bandaid Paragon System completely and possibly raised the level cap instead. It's only there because Inferno was badly balanced and required you to grind out lottery-chance drops (read: play the RMAH).

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