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Posted

I was running TFC league matches. I don't see how competitive TFC play really correlates to TF2 not being a great game though, albeit one primarily geared towards public/care-free play (which is ideal with most of us working full time now anyway).

Posted

I loved TF2, but I'm not a fan of a mechanic that makes people behave like idiots on purpose and heavily biases the composition of a single class. They could have at least dropped them in at the same time so it didn’t become Pyro Month.

It's a good arguement that after everyone settles down the additions will make it a deeper game, but it also removes TF2’s accessibility and alienates newcomers.

Posted

Thing is, it hasn't really broken the game because both teams have roughly the same proportion of other classes to pyros. It's still as much about teamwork to win as before, but the influx of pyros has just spawned some interesting new strategies. Ive seen engis selecting new places for turrets because they dotn ahve to worry about soldiers and demos as much, but instead defence from pyros.

Posted

I was running TFC league matches. I don't see how competitive TFC play really correlates to TF2 not being a great game though, albeit one primarily geared towards public/care-free play (which is ideal with most of us working full time now anyway).

Yep and everyone who enjoyed the fast paced nature of TFC were excited over the cool style, but let down over the slow lumbering pace of TF2. Scrims are just blah. All it is now is a quick fix public cluster fuck, sure no problem with that but I was hoping for it to be more fast paced and league oriented considering it's the follow up to TFC.

Posted

It's not that slow. We're about to run our second TF2 league at Wireplay and most clans involved have had a great time. And while the general speed is definitely lesser than in TFC, I've found TF2 immensely fun and filled with just as much depth/skill progression. Maps such as Goldrush in particular get absolutely chaotic just like TFC maps did.

Posted

It's not that slow. We're about to run our second TF2 league at Wireplay and most clans involved have had a great time. And while the general speed is definitely lesser than in TFC, I've found TF2 immensely fun and filled with just as much depth/skill progression. Maps such as Goldrush in particular get absolutely chaotic just like TFC maps did.

I just find it too slow for my liking to bother with in a league. I just enjoy faster paced games so I just stick to a quick blast on a public server with fast respawn then rage quit when I get arse raped by 7 pyros.

Posted

It's not that slow. We're about to run our second TF2 league at Wireplay and most clans involved have had a great time. And while the general speed is definitely lesser than in TFC, I've found TF2 immensely fun and filled with just as much depth/skill progression. Maps such as Goldrush in particular get absolutely chaotic just like TFC maps did.

I just find it too slow for my liking to bother with in a league. I just enjoy faster paced games so I just stick to a quick blast on a public server with fast respawn then rage quit when I get arse raped by 7 pyros.

in those cases i just switch to pyro myself and claim that the team "needs more pyros"

  • 1 month later...
Posted

A Heavy Update is said to roll in next tuesday (well it's THE heavy update)

http://steamgames.com/tf2/heavy/

every day some new infos, starting this week with CP_Steel, awesome custom map. Fun fact: Just before Doug Lombardi dropped in with the infos our editorial staff at HLPortal was discussing to have community matches of cp_steel the whole next week...

The new weapons will be presented (which can be stretched to three days) but there are two more news to be revealed :D

Posted

And the TF Blog states:

Incoming Heavy!

August 11, 2008 - Robin Walker

We've been a little quiet for the last week as we've put the finishing touches on the Heavy update. We thought the Pyro pack was the biggest we'd be doing for a while, due to the large changes to the Pyro, but the Heavy update has turned out to be even bigger. In addition to the three unlockable weapons and thirty-five achievements for the Heavy, we've got a new game mode with five new maps for it, a new Payload map focusing on more open spaces than Goldrush, and another popular community-made map. Throughout the rest of the week we'll be giving you the details on all this, and if all goes well, you'll have your hands on it shortly afterwards.

The community-made map included in the Heavy update is cp_steel, by Jamie 'Fishbus' Manson. After the Pyro update we received a lot of email telling us how wrong we were in our choices, and cp_steel was an easy next choice due to the way it dominated the suggestions. If you're firing up your email right now to tell us that we never get anything right, please include suggestions of what map(s) we should be looking at next.

We'll be updating A Heavy Update site with more info daily. Stay tuned!

Posted

Something I thought of the other day was a glove that delivers guaranteed crits if it's on fire. You can probably imagine what kind of scenario this is designed to aid in. :cool::cool:

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