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[TF2] cp_unnamed (updated)


DvS

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Thought I'd stop spamming the wip screenshot thread and start my own.

This is what the map textures looked like:

20300031defd6a0acf5e370ce454bcf2e996b66.jpg

203000284e5fb6651c17e1dd3ddade3e0cb1f05.jpg

And this is what I'm trying out at the moment. It is pretty cheap, a blend between the cutout filter and some other stuff + a new normal map, but I can't help but liking it for some reason.

2039809801ee4c15d8b0b32f64334057b0d613f.jpg

I cropped out the textures that I haven't changed yet, they will require more work so if I end up going back to the other texture style, I won't lose as much time. Feel free to add input.

Still orangemapping the layout, nothing concrete yet.

Also, taking suggestions for names, cp_dust = no :cthulhu:

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Looks nice. Are these made from scratch or reference images?

Ref pics, yes and no. When I look at them now they don't really resemble what I have at all.

20415112a074c7a339fd46ca85fe54d9738f163.jpg

Trying to get the look right, it doesn't seem to want to fit in nicely.

The last texture worked close up, but tiled really badly with the chipped corners.

EDIT: Progress, I hope....

20417508262cc02c13b73f783d46cef3b6e21dc.jpg

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I'm digging that new texture, but i will say i feel the "brush strokes" are a little too small and noisy. Valves textures have a very flat diffuse, then the detail is added with detail maps over the top and depth with normal or ss_normal maps.

As for the layout, i think it looks interesting. But i agree it looks a little corridor heavy at the moment.

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10mo0zq.jpg

Upper bit changed, lower stayed the same for comparison.

Thanks for the suggestions!

I'm digging that new texture, but i will say i feel the "brush strokes" are a little too small and noisy. Valves textures have a very flat diffuse, then the detail is added with detail maps over the top and depth with normal or ss_normal maps.

I thought about replicating valve's style exactly, and while I could do it eventually, I don't think it's artistically sound to do it the same exact way. The new texture may be too noisy due to a sharp normal map though.

the new texture is ace. very tf2sh :)

Thanks :)

Those sticking-out bricks need to be pulled in by 8 units or so. As they are at the moment, they are just floating in mid-air!

Nice catch, hadn't noticed :oops:

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