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Posted

bruce_near1.jpg

bruce_near2.jpg

Made a start on the dirt and stuff. I'm gonna adjust that vest colour a bit as well. I'm feeling thats it's getting there now, it's mostly about tweaking things now. I think I'll rig the bastard tomorrow and then once thats done continue with adding dirt and whatnot.

Posted

some of the anatomy seems REALLY off. Good example is the arms which seem to be just stuck on the shoulders like a playmobile toy. The guy also looks totally static, the pose partially contributes to that but I think big part of it is in the anatomy too. The arms are also lacking muscular defintion in the modeling which adds to the static playmobile look the guy has

Posted

some of the anatomy seems REALLY off. Good example is the arms which seem to be just stuck on the shoulders like a playmobile toy.

They are :oops:

Wasn't sure how musuclar to make him, Bruce isn't actually that beefy a guy, so giving him huge over defined muscles seemed a bit wrong really, plus I was trying to keep the polycount around about 1800. The pose isn't helping matters I admit, modelled it to fit over the HL skeleton in the idle pose, but I've since discovered thats the wrong thing to do.

I thing I'll plug on and finish this and use the mistakes I've made to try and make the next one better. I don't particularly want to go back and fix the modelling/unwrapping errors I've made because it would mean starting again on the skin, which is the hardest bit for me.

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