zaphod Posted July 14, 2008 Author Report Posted July 14, 2008 it is much faster when you are playing - it lagged a bit becuase the fps drops when I record the video. Quote
zaphod Posted July 24, 2008 Author Report Posted July 24, 2008 Update! Here is a video of the garage which we have been working on: Quote
hessi Posted July 24, 2008 Report Posted July 24, 2008 friggin awesome! i hate myself for doing my bachelor thesis right now. i would much more like spending some time on a cool scenery for this game zaph, i hope its not too late until i finished this god damn degree! Quote
Nysuatro Posted July 24, 2008 Report Posted July 24, 2008 Aargh this is really awesome shizzle menizzle Quote
Bic-B@ll Posted July 25, 2008 Report Posted July 25, 2008 fucking awesome. those shoe wheels make me giggle every time Quote
zaphod Posted July 25, 2008 Author Report Posted July 25, 2008 beginning of the skull car . . . Quote
Rick_D Posted July 25, 2008 Report Posted July 25, 2008 ":1c9j3m06]This is gonna be the best indie game ever. Parallel to Penumbra, yeah! Zero Gear is a must buy! Looking forward... And I wanna see a mapcore easter egg somewhere on it! Grats Zaph! Sorry to derail but Penumbra was disapointing at best. Quote
Rick_D Posted July 25, 2008 Report Posted July 25, 2008 Update! Here is a video of the garage which we have been working on: Also, that was VERY cool Quote
zaphod Posted July 26, 2008 Author Report Posted July 26, 2008 little more work on skull car tonight Quote
2d-chris Posted July 26, 2008 Report Posted July 26, 2008 skull car!!!!! Garage is better and I hoped it would be Quote
Izuno Posted July 26, 2008 Report Posted July 26, 2008 Coolness, Zaph. Sorry I haven't visited the thread in a while so I have not read all the previous posts, but are you planning on taking this to Xbox Live Arcade? Microsoft just announced that they will be letting developers keep up to 70% of gross revenues from sales of arcade games on Live. http://www.gamedaily.com/articles/news/ ... ues/?biz=1 Quote
zaphod Posted July 26, 2008 Author Report Posted July 26, 2008 We aren't using XNA so I don't think we can get it on the XBL Community. Conceivably it could go on XBLA, but we don't really see much incentive to do that, since it would require the help of a 3rd party. Quote
hessi Posted July 26, 2008 Report Posted July 26, 2008 are you still using ogre for rendering? in that case you would have to open source it due to GPL, no? :S i am always confused with all those different licenses... Quote
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