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Zero Gear - an indie multiplayer kart racing game


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Posted

yea, that is pretty much the universal feedback we have gotten - we are actually working on adding that as we speak :D

*edit* the sound and particles, not the whole stunt system (don't be alarmed Warby and Sentura)

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Posted

I made a short video this morning showing off one of the weapon items we have had working in the game for a little bit, but have never fully shown off. Here is my little description of how the weapon works:

This is a short video showing a few clips of the LUVBOT weapon working in the game. Once released, the LUVBOT's programming takes over - seeking a player to love. Once he comes in contact with someone, he latches onto them in a Super Love Hug Hold™. Unfortunately due to a design flaw in LUVBOT's circuitry, LUVBOT's love capacitors begin to overload in a few seconds, leading to a large discharge of love energy.

Posted

not really always, but you can at least influence it to land upright and we have tweaked it enough so that you usually stick the landing. That is one of the things that has taken a while to tweak over a long period. When you are fully simulating physics, you have to try and coax it into doing what you want using a bunch of little tweaks rather than what most kart games do which is just have a faked simulation that only handles the kart moving along a rack exactly how they wish with no room for deviation.

Posted

I made a short video this morning showing off one of the weapon items we have had working in the game for a little bit, but have never fully shown off. Here is my little description of how the weapon works:

This is a short video showing a few clips of the LUVBOT weapon working in the game. Once released, the LUVBOT's programming takes over - seeking a player to love. Once he comes in contact with someone, he latches onto them in a Super Love Hug Hold™. Unfortunately due to a design flaw in LUVBOT's circuitry, LUVBOT's love capacitors begin to overload in a few seconds, leading to a large discharge of love energy.

Really cool stuff zaph :banjo:

  • 4 weeks later...
Posted

Here are a few clips from some playtesting of the race game mode that we had the other day. There are some new features in these clips, including mouse looking/aiming and hopping. The other major change to race mode has been our experimentation with awarding boost to the players, which has increased the fun factor by keeping players close enough together to use Zero Gear’s unique brand of close and personal physical weapons.

Posted

Hmm, the car is really small in proportion to your screen.

I kind of liked that, but I'd except it to be something you could configurate on your own.

i think the word you're looking for here is in game resolution...

Posted

I moved it a little closer, we will see how it feels during the next playtest.

I have also been fine tuning the amount of rotational dampening on the karts in order to cut down on the flipping out, to make the karts a little less fragile when bumping into things.

Posted

Hmm, the car is really small in proportion to your screen.

I kind of liked that, but I'd except it to be something you could configurate on your own.

i think the word you're looking for here is in game resolution...

No, actually its camera distance. Totally different thing.

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