zaphod Posted August 3, 2009 Author Report Posted August 3, 2009 yea, that is pretty much the universal feedback we have gotten - we are actually working on adding that as we speak *edit* the sound and particles, not the whole stunt system (don't be alarmed Warby and Sentura) Quote
zaphod Posted August 4, 2009 Author Report Posted August 4, 2009 I made a short video this morning showing off one of the weapon items we have had working in the game for a little bit, but have never fully shown off. Here is my little description of how the weapon works: This is a short video showing a few clips of the LUVBOT weapon working in the game. Once released, the LUVBOT's programming takes over - seeking a player to love. Once he comes in contact with someone, he latches onto them in a Super Love Hug Hold™. Unfortunately due to a design flaw in LUVBOT's circuitry, LUVBOT's love capacitors begin to overload in a few seconds, leading to a large discharge of love energy. Quote
2d-chris Posted August 5, 2009 Report Posted August 5, 2009 cool - I like the way it appears you will always land the right way up! Quote
zaphod Posted August 5, 2009 Author Report Posted August 5, 2009 not really always, but you can at least influence it to land upright and we have tweaked it enough so that you usually stick the landing. That is one of the things that has taken a while to tweak over a long period. When you are fully simulating physics, you have to try and coax it into doing what you want using a bunch of little tweaks rather than what most kart games do which is just have a faked simulation that only handles the kart moving along a rack exactly how they wish with no room for deviation. Quote
Minos Posted August 5, 2009 Report Posted August 5, 2009 I made a short video this morning showing off one of the weapon items we have had working in the game for a little bit, but have never fully shown off. Here is my little description of how the weapon works: This is a short video showing a few clips of the LUVBOT weapon working in the game. Once released, the LUVBOT's programming takes over - seeking a player to love. Once he comes in contact with someone, he latches onto them in a Super Love Hug Hold™. Unfortunately due to a design flaw in LUVBOT's circuitry, LUVBOT's love capacitors begin to overload in a few seconds, leading to a large discharge of love energy. Really cool stuff zaph Quote
zaphod Posted August 28, 2009 Author Report Posted August 28, 2009 Here are a few clips from some playtesting of the race game mode that we had the other day. There are some new features in these clips, including mouse looking/aiming and hopping. The other major change to race mode has been our experimentation with awarding boost to the players, which has increased the fun factor by keeping players close enough together to use Zero Gear’s unique brand of close and personal physical weapons. Quote
Nysuatro Posted August 28, 2009 Report Posted August 28, 2009 Hmm, the car is really small in proportion to your screen. Quote
Skjalg Posted August 30, 2009 Report Posted August 30, 2009 Hmm, the car is really small in proportion to your screen. I kind of liked that, but I'd except it to be something you could configurate on your own. Quote
Sentura Posted August 30, 2009 Report Posted August 30, 2009 Hmm, the car is really small in proportion to your screen. I kind of liked that, but I'd except it to be something you could configurate on your own. i think the word you're looking for here is in game resolution... Quote
zaphod Posted August 30, 2009 Author Report Posted August 30, 2009 I moved it a little closer, we will see how it feels during the next playtest. I have also been fine tuning the amount of rotational dampening on the karts in order to cut down on the flipping out, to make the karts a little less fragile when bumping into things. Quote
Skjalg Posted August 31, 2009 Report Posted August 31, 2009 Hmm, the car is really small in proportion to your screen. I kind of liked that, but I'd except it to be something you could configurate on your own. i think the word you're looking for here is in game resolution... No, actually its camera distance. Totally different thing. Quote
Nysuatro Posted August 31, 2009 Report Posted August 31, 2009 yeah, it would be cool if you could modify the camera distance on your own. Quote
e-freak Posted August 31, 2009 Report Posted August 31, 2009 Camera Distance and FOV. That's what should be configurable. Quote
zaphod Posted August 31, 2009 Author Report Posted August 31, 2009 that wouldn't be very hard to put into the settings at all, I will make a note of it. Quote
Pampers Posted August 31, 2009 Report Posted August 31, 2009 it looks very easy to take those shortcuts, shouldnt it take some skill and reward daring players as opposed to just keep on driving straight forward? Quote
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