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Zero Gear - an indie multiplayer kart racing game


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Posted

both ms and sony nicked your idea/designs you should sew !!!!

becky_sewing.jpg

I lolled.

Looking sweet as fuck as always Zaph, are you working on this full-time now? You're a machine!

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  • 3 weeks later...
  • 2 weeks later...
Posted

http://www.gametrailers.com/video/review-mysims-racing/51974

Now all ya gotta do is what they did wrong and you win!

When I first saw this, I really thought that this was 'Zero Gear'. Upon closer inspection, it's not, and I started rambling by myself that "Oh god, did they rip off Zero Gear?".

FragZone, a swedish gaming website, recently reviewed this game and gave it a 2 out of 5 rating. Here's the pros and cons FZ.se gave it, you might learn something from it:

  • Pros
    Occasional good sense of speed.
    Addicting.
    Customization.

  • Cons
    Messy and random.
    Uneven difficulty.
    Few goals.
    Too long tracks.

So go out there and beat the living fecal matter out of copycats :3

  • 3 weeks later...
Posted

here is an update of a map I have been working on, I am hoping we can create an entirely new stunt gameplay mode that will track rotations and such to identify barrel rolls, flips, airtime, etc. Kind of like tony hawk meets karts. My brother the iPhone dev is switching over to ZG to help us script stuff for the next few months so we will be jamming full speed on those kinds of things. Clicky for big.

skate1_sml.jpg

skate2_sml.jpg

Posted

i love you zaph and i love zero gear but i think you need to stop ! you are totally feature creeping the game

qa it fix it release it NOW !

than if its successful ---> zero gear 2 with all those features you have on your mind right now !

if not something new and awesome that will take less time to make !

Posted

i love you zaph and i love zero gear but i think you need to stop ! you are totally feature creeping the game

qa it fix it release it NOW !

than if its successful ---> zero gear 2 with all those features you have on your mind right now !

if not something new and awesome that will take less time to make !

quoted for truth. the game seems more than ready for release. addition items, tracks or upgrades can be moved in by the update.

Posted

believe me, it's not feature creep. It's "need a functioning game before we can release it". The majority of our work is going towards getting core systems running correctly.

For more insight as to what we are actually spending time on, here is a twitter feed with snippets of our project tracker: http://twitter.com/zgtracker

How many games have you seen with awesome nice looking screenshots and then when released are barely function buggy messes? Screenshots and videos are not really an accurate indicator for how close a game actually is to done.

Believe me, we are the ones that want this out ASAP more than anyone else, it is coming out of our pockets every month it's not out.

Posted

here is an update of a map I have been working on, I am hoping we can create an entirely new stunt gameplay mode that will track rotations and such to identify barrel rolls, flips, airtime, etc.

i don't know this doesn't sound like locking it down or polishing core mechanics ...

Posted

here is an update of a map I have been working on, I am hoping we can create an entirely new stunt gameplay mode that will track rotations and such to identify barrel rolls, flips, airtime, etc. Kind of like tony hawk meets karts.

There is a game you should play called jetmoto 3 . It's a really good game and they have a trick / stunt mode that's similar to what your trying to do here. I think you should find a copy or something and play it. It was ALOT of fun :)

Posted

here is an update of a map I have been working on, I am hoping we can create an entirely new stunt gameplay mode that will track rotations and such to identify barrel rolls, flips, airtime, etc.

i don't know this doesn't sound like locking it down or polishing core mechanics ...

Well, I can't program so either I can sit on my hands and do nothing or I can keep creating assets (that will still function in the game whether we get to making a new game mode or not) while the programmers bring some of the core performance and tech of the game up to speed.

Posted

here is a quick video I made this weekend after we implemented the idea of being able to control the rotation of the kart once it is airborne. It only took a few hours to add and it adds a much greater feeling of control instead of just watching your kart tumble around a lot. Now you have more of a chance to orient yourself into a nice landing.

Posted

oooh that looks a lot of fun! Really nice work =). I just miss some kind of feedback when he hits the ground like dust sprites or a loud "thump" or some "extreme stunt bonus" text flying over the screen and cheering sounds =)

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