zaphod Posted April 24, 2009 Author Report Posted April 24, 2009 anybody heard of Broken Toys or played it before? It just came out on steam http://store.steampowered.com/app/26700/ Quote
Skjalg Posted April 24, 2009 Report Posted April 24, 2009 ZOMG TIS A NEW MICROMACHINES! what i was thinking AND THAT SI AWESOEM !!!!!!!!!!!! Quote
zaphod Posted April 24, 2009 Author Report Posted April 24, 2009 wow, that Smashing Toys game is a broken pile of shit. Quote
General Vivi Posted April 24, 2009 Report Posted April 24, 2009 The trailer looked interesting but it didn't look like it would hold up. Quote
zaphod Posted April 28, 2009 Author Report Posted April 28, 2009 I got some good feedback that the lack of shadows was more jarring on this map because of the large scale - I spent yesterday rendering out some lightmaps for the floor and bar surface in order to give all the objects sitting around some added realism. Here is a before and after shot. Quote
Jenn0_Bing Posted April 29, 2009 Report Posted April 29, 2009 I hadn't actually noticed the lack of shadows, but it looks much better with them. Quote
zaphod Posted April 29, 2009 Author Report Posted April 29, 2009 I wrote a little blog post about ZG's art style since we needed something to post about http://www.nimblebit.com/2009/04/the-ar ... zero-gear/ Quote
zaphod Posted May 1, 2009 Author Report Posted May 1, 2009 new blog post about the weapon dynamics in ZG http://www.nimblebit.com/2009/05/weapon ... zero-gear/ Quote
zaphod Posted May 11, 2009 Author Report Posted May 11, 2009 I created a time-lapse video of the process of creating this kart: Quote
Warby Posted May 11, 2009 Report Posted May 11, 2009 thats really cool nice choice of music too how did you do that with the 4 different color pickers ?! that they control only certain elements of the texture the whole thing was too fast for me to see what you did Quote
st0lve Posted May 11, 2009 Report Posted May 11, 2009 Suggestion: Make it a power-up With the ability to shoot and it's invunerable to other power-ups, except for other tanks. LOVE IT. Quote
zaphod Posted May 11, 2009 Author Report Posted May 11, 2009 That is part of the video I edited out, but basically there is a .TGA file for each texture - it can define up to four distinct color areas for the texture, one in each channel of the TGA. Quote
Bic-B@ll Posted May 12, 2009 Report Posted May 12, 2009 that was freaking awesome. are you just doing content creation now or are physics/network stuff and other such things being worked on still? Quote
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