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Zero Gear - an indie multiplayer kart racing game


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I got some good feedback that the lack of shadows was more jarring on this map because of the large scale - I spent yesterday rendering out some lightmaps for the floor and bar surface in order to give all the objects sitting around some added realism. Here is a before and after shot.

shadow_before.jpg

shadow_after.jpg

  • 2 weeks later...
Posted

thats really cool nice choice of music too how did you do that with the 4 different color pickers ?! that they control only certain elements of the texture the whole thing was too fast for me to see what you did :D

Posted

That is part of the video I edited out, but basically there is a .TGA file for each texture - it can define up to four distinct color areas for the texture, one in each channel of the TGA.

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