zaphod Posted December 31, 2008 Author Report Posted December 31, 2008 I just finished editing a trailer for the game that will hopefully be posted on our IGF entry page, take a look. Quote
Buddy Posted January 1, 2009 Report Posted January 1, 2009 soooo awsome QFT My only issue with it is that the carts are lagging slightly and it drags down overall impression. Quote
zaphod Posted January 1, 2009 Author Report Posted January 1, 2009 soooo awsome QFT My only issue with it is that the carts are lagging slightly and it drags down overall impression. do you mean in the video or in the game in general? Quote
D3ads Posted January 1, 2009 Report Posted January 1, 2009 Oh God, I've been keeping an eye on this for ages and I just can't think of anything else to say that anyone else hasn't already said before... but this is looking.. FUCKING AWESOME. I wish you all the best of luck with the success of Zero Gear, I say success because a game as cool as this will definately attract a large fan base. Your art style is superb! Quote
Buddy Posted January 1, 2009 Report Posted January 1, 2009 do you mean in the video or in the game in general? in the game in general, the flips and so on are lagging too much at times Quote
zaphod Posted January 1, 2009 Author Report Posted January 1, 2009 I hope that the new networked physics system we are in the middle of writing is going to address a lot of those issues. Basically everything right now is server side, so the physics will only look as smooth as your connection is fast to the server. We are in the middle of trying to work in a mirrored physical simulation that will be running on the client to help decide where things should be while the game is waiting to get data from the server. It will also prevent things like clipping through walls for a split second before the server corrects you. Hopefully it will be a big improvement, cross your fingers for us. "Let's make a multiplayer game with networked physics!" "sure, how hard could that be!? :p" talk about a learning experience Another reason to cross your fingers for us, they will announce the IGF finalists around the 7th of this month! Quote
zaphod Posted January 3, 2009 Author Report Posted January 3, 2009 made a new character over the last few days, say hello to Cacti the cactus I am trying to get to 9 (stock) items in every custom item category (karts, characters, wheels, hats, accessories) and this makes 9 characters. I think I just need to make a few more accessories to fill everything out. *edit* actually I can't count, this makes 11 characters Quote
Bic-B@ll Posted January 4, 2009 Report Posted January 4, 2009 lol i thought it was a spiked watermelon at first i like it though, it's cute, i think a cowboy hat would go well. are you focusing on anything right now? it looks like you're kind of jumping from one thing to another Quote
zaphod Posted January 4, 2009 Author Report Posted January 4, 2009 lol i thought it was a spiked watermelon at first i like it though, it's cute, i think a cowboy hat would go well. are you focusing on anything right now? it looks like you're kind of jumping from one thing to another the other half of NimbleBit is busy deep in an underground bomb shelter banging out new networking code, and he goes into an animalistic rage if I bother him so I am just doing whatever art I can do right now that doesn't require programming. Quote
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