couto_607 Posted May 29, 2008 Report Posted May 29, 2008 Well, I successfully created and compiled my edited model for TF2, but for some reason the boundary box is huge... I really don't know why it's doing this to me: This is the QC: $modelname "props_trainyard/red_bomb_cart.mdl" $model "Body" "red_bomb_cart_ref.smd" $cdmaterials "models/props_trainyard/" $hboxset "default" // Model uses material "red_cart_bas.vmt" // Model uses material "red_cart_crates.vmt" // Model uses material "red_cart_dis.vmt" $surfaceprop "default" $illumposition -1.390 0.000 22.614 $sequence idle "idle" fps 30.00 $collisionmodel "red_bomb_cart_phys.smd" { $concave $mass 11093.6 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } The original QC had this extra line, which I got rid of because I was getting some errors when compiling: $hbox 0 "static_prop" -63.532 -30.833 -26.812 60.752 30.833 72.039 Any ideas how I can fix the box? Does it have anything to do with the Collision model or something? Thanks. Quote
Seldoon182 Posted May 31, 2008 Report Posted May 31, 2008 I don't have enought experience at Source compiling models but I don't mind that it's adviced to use decompiled .qc ! Try make your own and to understand how it's work. Moreover check how many physbox you made with your "red_bomb_cart_phys.smd" and try to reduce its at 20. Good luck ! Quote
Zeta Posted May 31, 2008 Report Posted May 31, 2008 Make sure that: - every shape in the collision model is a seperate editable poly - each of these shapes / edit polys has a unique smooth group applied to it (eg if your collision model has 7 boxes then each one should have a seperate unique smooth groupbetween 1,2,3,4,5,6,7 - each box in the collision model has the model's texture applied to it (or at least a material with the same exact name as the one you had applied to your original model when you exported your SMD's - each box is tied to the model's bone Here is an example of one of my QC files that I know will work, assuming that you have made and exported all your files correctly. $modelname model_directory\model_name.mdl $cdmaterials models\model_directory $body "Body" "model_name_ref.smd" $scale 1.0 $staticprop $surfaceprop "Metal" $sequence "idle" "model_name_idle" fps 30 $collisionmodel "model_name_phys.smd" { $concave } Quote
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