Sinnister Posted May 22, 2008 Report Posted May 22, 2008 Background: Battle of Ortona The Eighth Army's offensive on the Winter Line defences east of the Apennine mountains had commenced on November 23 with the crossing of the river Sangro. By the end of the month the main Gustav Line defences had been penetrated and the Allied troops were fighting their way forward to the next river, the Moro, four miles north of the mouth of which lay Ortona. For the Moro crossing in early December the exhausted British 78th Infantry Division on the Allied right flank on the Adriatic coast had been relieved by Canadian 1st Infantry Division. By mid December, after fierce fighting in the cold, wet and mud the Division's 1st Infantry Brigade had fought its way to within two miles of Ortona and was relieved by 2nd Infantry Brigade for the advance on the town. Ortona was of high strategic importance, as it was one of Italy's few useable deep water ports, and was needed for docking allied ships. In Farley Mowat's book And No Birds Sang it can be seen, however, that because of Autumn and Winter rains, the land away from the built up areas was nearly impassable, even by foot. Allied forces were ordered to maintain the offensive, and going through the built up areas in and around Ortona was the only feasible option. Ortona was almost impregnable, the only option for an assault would be from the south. It also constituted part of the Winter Line, where the Germans were ordered to "fight for every last house and tree". The Battle of Ortona was a very victorious battle, but had many casualties. This battle, some even called it "Little Stalingrad" I chose to name my map after the battle of Ortona because it was apart of Operation (dod_)Avalanche and (dod_)Anzio, which are maps that I favour. My map is still under construction, so I will have more screenshots up when I get the chance. Screen Shots: Quote
hessi Posted May 22, 2008 Report Posted May 22, 2008 [*:3fa11cdq] use appropriate texture filtering (such as anisotropic) and rise all graphics settings to high [*:3fa11cdq] better post pictures that show the level and not its boundaries [*:3fa11cdq] the env_light you use doenst fit the skybox [*:3fa11cdq] there is nothing that "wow"s me what so ever. default dod content all over the place and the setting is not quite the best imo. all these comments should be taken as advice for future postings. dont get me wrong: obviously you try not to be a "fun map" leveldesigner, so you got to compete with the top quality maps.keep on it. i would like to see the basic layout first before adding so much detail. Quote
Sinnister Posted May 22, 2008 Author Report Posted May 22, 2008 Yes, this is why I said I will post more screen shots when I have them...As of now this is the only thing I can post because other things aren't ready for screen shots yet..when they are I'll post them. As for the lighting, I'm not good at it and I'm ajusting it to get it right. Once I finnish getting the precipitation in my map and fixing up little things here and there, there will be some more screenshots..Thanks for your reply though. Quote
Sinnister Posted May 22, 2008 Author Report Posted May 22, 2008 lol and now that I look at it the lighting sucks, reason is because I had it as a daytime map with no precipitation, then I changed it to snow/daylight then snow/night time. I have to keep working on the lighting, and tips for a night time theme? Quote
hessi Posted May 22, 2008 Report Posted May 22, 2008 lol and now that I look at it the lighting sucks, reason is because I had it as a daytime map with no precipitation, then I changed it to snow/daylight then snow/night time. I have to keep working on the lighting, and tips for a night time theme? check out dod_colmar. way to go when it comes to winter/night setting. maybe decompiling the map with VMEX might give you enough information on how the lighting was done. Quote
Buddy Posted May 22, 2008 Report Posted May 22, 2008 Well, yeah what hessi said, show us your layout so we can comment on that rather on something really generic that can't really be C&C'ed. Quote
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