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Posted

Hey guys.

I fancy starting another TF2 map, but this time round I want to make sure I cannot inadvertantly use HL2 assets in it that don't really fit in with TF2. Is there any way to only load the TF2 textures in the Valve Hammer Editor texture selection window, and not have it load the HL2 textures as well?

I've tried typing 'tf' in the keyword box in the texture editor, but it doesn't show every texture.

Cheers guys,

-Pogo

Posted

There really isn't a way, you just have to Deal with it, I find that when I've used alot of textures in a single map, i tend to click the "textures used Box" Which shows the ones that are in the map at that time. Sadly there is no way to get rid of the Textures as the FGD requires H2 in it for the entity's.

Posted

No, its still missing the much needed tool textures and alot of other misc textures like Test colors.

Yeah but they aren't TF2 textures ;)

Posted

Searching using the TF key word seems to omit a fair few textures. I'm not sure how many, but the terrain textures are missing when I use the TF key word.

Posted

Yeah I tried using the material exclusion list, but it seems you can only exclude materials in the TF2 directory. When I try to go over to Half-life 2 and the related episodes, the list remains blank after I've clicked on the directory.

How very peculiar.

  • 2 weeks later...
Posted

I just just type 'tf' in the material search box and that does the job fine (except for things like sign overlays - it doesn't show the full list)

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